Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-21 | Add doors. Remove CRLFsHEADmaster | Guillaume Pasquet | |
2021-05-20 | Simplify fog-of-war logic, add lighting. | Guillaume Pasquet | |
2020-03-15 | Resolve old fog-of-war version | Guillaume Pasquet | |
2020-03-14 | Merge branch 'merge-viewport' | Guillaume Pasquet | |
2020-03-14 | Fix for invisible enemies | Guillaume Pasquet | |
- Don't double-count visibility - Set enemies visibility with LOS - Set dirty flag when enemies are revealed | |||
2020-03-14 | Merge branch 'master' into fix-invisible-enemies | Guillaume Pasquet | |
2020-03-14 | Make it work | Guillaume Pasquet | |
2020-03-13 | stuff | Guillaume Pasquet | |
2020-03-11 | Ignore logs | Guillaume Pasquet | |
2020-03-11 | Decouple viewport | Guillaume Pasquet | |
2020-03-11 | add viewport file | Guillaume Pasquet | |
2020-03-11 | stuff | Guillaume Pasquet | |
2020-03-10 | More to do | Guillaume Pasquet | |
2020-03-09 | Handle opacity better, use roundish view radius | Guillaume Pasquet | |
2020-03-09 | Fix LOS | Guillaume Pasquet | |
2020-03-09 | Added unit tests for LOS | Guillaume Pasquet | |
2020-01-03 | Change tests to not use #[should_panic] for travis | Guillaume Pasquet | |
2020-01-02 | Fix for invisible enemies | Guillaume Pasquet | |
- Don't double-count visibility - Set enemies visibility with LOS - Set dirty flag when enemies are revealed | |||
2020-01-02 | Add line of sight | Guillaume Pasquet | |
2019-11-24 | Line of sight work | Guillaume Pasquet | |
2019-11-23 | Fix level start | Guillaume Pasquet | |
2019-11-22 | No more silly crashes | Guillaume Pasquet | |
2019-11-21 | Fog of war! Inneficient and buggy but works | Guillaume Pasquet | |
2019-11-21 | Merge branch 'master' of github.com:Etenil/roguerust | Guillaume Pasquet | |
2019-11-21 | Remove unnecessary floating point calculations | Guillaume Pasquet | |
2019-11-20 | add support to store tile state, for default hiding purposes | Iago Garrido | |
2019-11-20 | More tests | Guillaume Pasquet | |
2019-11-20 | Ensure room sanity | Guillaume Pasquet | |
2019-11-20 | Go up and down the stairs! | Guillaume Pasquet | |
2019-11-19 | print help in notification zone | Iago Garrido | |
2019-11-19 | Let's set boundaries. | Guillaume Pasquet | |
2019-11-19 | `get_` getters don't appear to be idiomatic rust | Guillaume Pasquet | |
2019-11-19 | Ensure privacy is private | Guillaume Pasquet | |
2019-11-18 | add initial ui logic | Iago Garrido | |
2019-11-18 | Enable arrow key movement for noobs | Guillaume Pasquet | |
2019-11-18 | Make corridors look better | Guillaume Pasquet | |
2019-11-18 | Better looking, simpler corridors | Guillaume Pasquet | |
2019-11-18 | Fix formatting | Guillaume Pasquet | |
2019-11-18 | Add build status image | Guillaume Pasquet | |
2019-11-18 | Added CI | Guillaume Pasquet | |
2019-11-18 | Restore cursor at end. | Guillaume Pasquet | |
2019-11-18 | Update readme / ToDO | Guillaume Pasquet | |
2019-11-18 | Convert from ncurses to crossterm | Guillaume Pasquet | |
2019-11-17 | Started writing unit tests. | Guillaume Pasquet | |
2019-11-17 | Clean up code with clippy | Guillaume Pasquet | |
2019-11-17 | Rustfmt FTW | Guillaume Pasquet | |
2019-11-17 | Dungeon generation improvements | Guillaume Pasquet | |
- Better corridor generation - Clearer code in corridor generation - Fix an issue where a sub-level room could end up out of boundaries | |||
2019-11-13 | Merge remote-tracking branch 'upstream/master' | Iago Garrido | |
2019-11-13 | Move the player around! | Guillaume Pasquet | |
2019-11-13 | Better entities | Guillaume Pasquet | |