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authorGuillaume Pasquet <dev@etenil.net>2019-11-18 05:40:37 +0000
committerGuillaume Pasquet <dev@etenil.net>2019-11-18 05:40:37 +0000
commit3115d6cfb203b59498e5da494d7cd6a1cd961567 (patch)
tree2bddd588f63e0ee4780496b02098e3161e69c055
parent53928f4b6ceb607bca08cf9a2a36824b0944f2c1 (diff)
Update readme / ToDO
-rw-r--r--README.md2
-rw-r--r--TODO.md7
2 files changed, 5 insertions, 4 deletions
diff --git a/README.md b/README.md
index 7c946a4..b9729ce 100644
--- a/README.md
+++ b/README.md
@@ -1,7 +1,7 @@
ROGUERUST
=========
-A Rogue-like game written in Rust. Please see `TODO.md` for more info.
+A text-only old-school Roguelike game written in Rust. Please see `TODO.md` for more info.
What does it look like?
-----------------------
diff --git a/TODO.md b/TODO.md
index 22e60df..ed27c7c 100644
--- a/TODO.md
+++ b/TODO.md
@@ -1,3 +1,4 @@
-- Refactor game world into a tile grid
-- Add a proper game world generator that creates a tile grid
-- Add entities (characters, items etc.)
+- Add unit tests
+- Add walls collision support
+- Add basic entity interactions (staircases etc.)
+- Add equipment system