diff options
author | Guillaume Pasquet <guillaume.pasquet@eggplant.io> | 2019-11-13 14:19:45 +0100 |
---|---|---|
committer | Guillaume Pasquet <guillaume.pasquet@eggplant.io> | 2019-11-13 14:19:45 +0100 |
commit | 3fb8f5651144ef21338c09c14cd3db03c6416136 (patch) | |
tree | 49d6390e20700f922c7ad20b02f24284a13da703 | |
parent | d6bda2f1662c082b98ac5f05ac9acb5838c1db67 (diff) |
Move the player around!
-rw-r--r-- | src/entities.rs | 3 | ||||
-rw-r--r-- | src/main.rs | 21 | ||||
-rw-r--r-- | src/state.rs | 35 | ||||
-rw-r--r-- | src/tiling.rs | 4 | ||||
-rw-r--r-- | src/world.rs | 8 |
5 files changed, 49 insertions, 22 deletions
diff --git a/src/entities.rs b/src/entities.rs index d462fa9..80e1235 100644 --- a/src/entities.rs +++ b/src/entities.rs @@ -90,7 +90,8 @@ impl Entity for Character { }
fn move_by(&mut self, movement: Movement) -> Result<(), String> {
- self.previous_location = apply_movement(self.location, movement)?;
+ self.previous_location = self.location;
+ self.location = apply_movement(self.location, movement)?;
Ok(())
}
diff --git a/src/main.rs b/src/main.rs index 9f5a432..2c9e611 100644 --- a/src/main.rs +++ b/src/main.rs @@ -8,7 +8,7 @@ mod entities; mod world; mod tiling; -use entities::Player; +use entities::{Player, Character, Entity}; use pancurses::{ initscr, endwin, @@ -16,7 +16,7 @@ use pancurses::{ noecho }; use state::State; -use world::{Dungeon}; +use world::{Dungeon, LEFT, RIGHT, UP, DOWN}; fn main() { @@ -50,10 +50,19 @@ fn main() { // get input and execute it match window.getch() { Some(Input::Character('?')) => { window.addstr("q: quit\n"); }, - Some(Input::Character('j')) => { window.addstr("down\n"); }, - Some(Input::Character('k')) => { window.addstr("up\n"); }, - Some(Input::Character('h')) => { window.addstr("left\n"); }, - Some(Input::Character('l')) => { window.addstr("right\n"); }, + Some(Input::Character('j')) => { + state.player.move_by(DOWN).unwrap(); + // state.get_player_mut().move_by(DOWN).unwrap(); + }, + Some(Input::Character('k')) => { + state.get_player_mut().move_by(UP).unwrap(); + }, + Some(Input::Character('h')) => { + state.get_player_mut().move_by(LEFT).unwrap(); + }, + Some(Input::Character('l')) => { + state.get_player_mut().move_by(RIGHT).unwrap(); + }, Some(Input::Character('q')) => break, Some(_) => (), None => (), diff --git a/src/state.rs b/src/state.rs index 0523442..2f09d1e 100644 --- a/src/state.rs +++ b/src/state.rs @@ -1,13 +1,14 @@ use pancurses::Window; -use crate::tiling::{TileType, tile_to_str}; +use crate::tiling::{TileType, TileGrid, tile_to_str}; use crate::entities::{Character, Entity}; use crate::world::{Dungeon, Generatable, Level}; pub struct State { pub player: Character, - pub dungeon: Dungeon, - pub level: usize, + dungeon: Dungeon, + level: usize, + grid: Option<TileGrid> } pub fn draw_block(window: &Window, block: &TileType) { @@ -15,26 +16,28 @@ pub fn draw_block(window: &Window, block: &TileType) { } impl State { - pub fn new( - player: Character, - dungeon: Dungeon, - ) -> State { + pub fn new(player: Character, dungeon: Dungeon) -> State { State { player, dungeon, level: 0, + grid: None } } pub fn init(&mut self) { self.dungeon.generate(); self.player.place(self.current_level().get_start_point()); + self.switch_level(0); } - pub fn render_level(&self, window: &Window) { - let grid = self.current_level().to_tilegrid().unwrap(); + pub fn switch_level(&mut self, num_level: usize) { + self.level = num_level; + self.grid = Some(self.current_level().to_tilegrid().unwrap()); + } - for (linenum, line) in grid.raw_data().iter().enumerate() { + pub fn render_level(&self, window: &Window) { + for (linenum, line) in self.grid.as_ref().unwrap().raw_data().iter().enumerate() { for block in line.iter() { draw_block(&window, &block); } @@ -43,6 +46,12 @@ impl State { } fn render_entity(&self, entity: &dyn Entity, window: &Window) { + if !entity.is_dirty() { + return; + } + let dirt = entity.get_previous_location(); + window.mv(dirt.1 as i32, dirt.0 as i32); + draw_block(window, self.grid.as_ref().unwrap().get_block_at(dirt.0, dirt.1)); window.mv(entity.get_location().1 as i32, entity.get_location().0 as i32); draw_block(window, entity.get_tiletype()); } @@ -57,7 +66,11 @@ impl State { self.render_entity(&self.player, window) } - fn current_level(&self) -> &Level { + pub fn current_level(&self) -> &Level { &self.dungeon.levels[self.level] } + + pub fn get_player_mut(&mut self) -> &mut Character { + &mut self.player + } }
\ No newline at end of file diff --git a/src/tiling.rs b/src/tiling.rs index bc1bd50..3bad119 100644 --- a/src/tiling.rs +++ b/src/tiling.rs @@ -36,6 +36,10 @@ impl<'a> TileGrid { pub fn raw_data(&'a self) -> &'a Vec<Vec<TileType>> { &self.grid } + + pub fn get_block_at(&self, x: usize, y: usize) -> &TileType { + &self.grid[y + 1][x] + } } pub fn tile_to_str(tile: &TileType) -> &str { diff --git a/src/world.rs b/src/world.rs index 73fc802..c6f0912 100644 --- a/src/world.rs +++ b/src/world.rs @@ -17,10 +17,10 @@ enum CorridorType { Vertical,
}
-const LEFT: Movement = (-1, 0);
-const RIGHT: Movement = (1, 0);
-const UP: Movement = (0, -1);
-const DOWN: Movement = (0, 1);
+pub const LEFT: Movement = (-1, 0);
+pub const RIGHT: Movement = (1, 0);
+pub const UP: Movement = (0, -1);
+pub const DOWN: Movement = (0, 1);
pub fn apply_movement(point: Point, movement: Movement) -> Result<Point, String> {
let x = point.0 as i32 + movement.0 as i32;
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