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author | Guillaume Pasquet <dev@etenil.net> | 2020-03-11 07:35:56 +0000 |
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committer | Guillaume Pasquet <dev@etenil.net> | 2020-03-11 07:35:56 +0000 |
commit | 3c88cf07a47201daeffbd7b50a805c6ce72b8741 (patch) | |
tree | 0ba39948d6e5ce386f294f1bcf0c7e186eae5bfc | |
parent | 0d545ea6e634ed990dd8f731a24a4e0838ffedbf (diff) |
add viewport file
-rw-r--r-- | src/viewport.rs | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/src/viewport.rs b/src/viewport.rs new file mode 100644 index 0000000..afd11c1 --- /dev/null +++ b/src/viewport.rs @@ -0,0 +1,100 @@ +use crossterm::cursor::MoveTo; +use crossterm::{execute, queue, Output}; +use std::io::{stdout, Write}; + +use crate::entities::{Character, Entity, Player}; +use crate::state::State; +use crate::tiling::{tile_to_str, Tile, TileGrid, TileType}; +use crate::world::{apply_movement, Dungeon, Generatable, Level, Movement}; + + +pub trait ViewPort { + fn render_state(&mut self, &State); +} + +pub struct CrossTermViewPort { + xsize: usize, + ysize: usize +} + +impl CrossTermViewPort { + pub fn render_level(&self) { + let mut sout = stdout(); + execute!(sout, MoveTo(0, 0)).unwrap(); + for (linenum, line) in self.grid.as_ref().unwrap().raw_data().iter().enumerate() { + let linestr = line.iter().map(tile_to_str).collect::<Vec<&str>>(); + let mut linestr2 = String::from(""); + for chr in linestr { + linestr2.push_str(chr); + } + queue!(sout, Output(linestr2), MoveTo(0, linenum as u16)).unwrap(); + sout.flush().unwrap(); + } + } + + fn render_entity(&self, entity: &dyn Entity) { + if !entity.is_visible() || !entity.is_dirty() { + return; + } + let dirt = entity.previous_location(); + let background = self.grid.as_ref().unwrap().block_at(dirt.0, dirt.1); + let mut sout = stdout(); + queue!( + sout, + MoveTo(dirt.0 as u16, dirt.1 as u16), + Output(tile_to_str(background)), + MoveTo(entity.location().0 as u16, entity.location().1 as u16), + Output(tile_to_str(entity.tile())) + ) + .unwrap(); + sout.flush().unwrap(); + } + + pub fn render_entities(&self) { + for e in self.current_level().entities.iter() { + self.render_entity(&**e); + } + } + + pub fn render_player(&mut self) { + self.render_entity(&self.player); + + self.grid + .as_mut() + .unwrap() + .clear_fog_of_war(self.player.location(), PLAYER_SIGHT); + } + + fn ui_state_position(&self) -> MoveTo { + MoveTo(0, (self.dungeon.ysize()) as u16) + } + + fn ui_notification_position(&self) -> MoveTo { + MoveTo(0, (self.dungeon.ysize() + 1) as u16) + } + + pub fn render_ui(&self) { + let mut sout = stdout(); + queue!(sout, self.ui_state_position(), Output(self.player.stats())).unwrap(); + sout.flush().unwrap(); + } + + pub fn notify(&self, message: String) { + let mut sout = stdout(); + queue!( + sout, + self.ui_notification_position(), + Output(" ".repeat(self.dungeon.xsize())), + self.ui_notification_position(), + Output(message) + ) + .unwrap(); + sout.flush().unwrap(); + } + + pub fn ui_help(&self) { + self.notify(String::from( + "quit: q, movement{up(k), down(j), left(h), right(l)}", + )) + } +} |