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authorGuillaume Pasquet <dev@etenil.net>2020-03-11 07:35:56 +0000
committerGuillaume Pasquet <dev@etenil.net>2020-03-11 07:35:56 +0000
commit3c88cf07a47201daeffbd7b50a805c6ce72b8741 (patch)
tree0ba39948d6e5ce386f294f1bcf0c7e186eae5bfc
parent0d545ea6e634ed990dd8f731a24a4e0838ffedbf (diff)
add viewport file
-rw-r--r--src/viewport.rs100
1 files changed, 100 insertions, 0 deletions
diff --git a/src/viewport.rs b/src/viewport.rs
new file mode 100644
index 0000000..afd11c1
--- /dev/null
+++ b/src/viewport.rs
@@ -0,0 +1,100 @@
+use crossterm::cursor::MoveTo;
+use crossterm::{execute, queue, Output};
+use std::io::{stdout, Write};
+
+use crate::entities::{Character, Entity, Player};
+use crate::state::State;
+use crate::tiling::{tile_to_str, Tile, TileGrid, TileType};
+use crate::world::{apply_movement, Dungeon, Generatable, Level, Movement};
+
+
+pub trait ViewPort {
+ fn render_state(&mut self, &State);
+}
+
+pub struct CrossTermViewPort {
+ xsize: usize,
+ ysize: usize
+}
+
+impl CrossTermViewPort {
+ pub fn render_level(&self) {
+ let mut sout = stdout();
+ execute!(sout, MoveTo(0, 0)).unwrap();
+ for (linenum, line) in self.grid.as_ref().unwrap().raw_data().iter().enumerate() {
+ let linestr = line.iter().map(tile_to_str).collect::<Vec<&str>>();
+ let mut linestr2 = String::from("");
+ for chr in linestr {
+ linestr2.push_str(chr);
+ }
+ queue!(sout, Output(linestr2), MoveTo(0, linenum as u16)).unwrap();
+ sout.flush().unwrap();
+ }
+ }
+
+ fn render_entity(&self, entity: &dyn Entity) {
+ if !entity.is_visible() || !entity.is_dirty() {
+ return;
+ }
+ let dirt = entity.previous_location();
+ let background = self.grid.as_ref().unwrap().block_at(dirt.0, dirt.1);
+ let mut sout = stdout();
+ queue!(
+ sout,
+ MoveTo(dirt.0 as u16, dirt.1 as u16),
+ Output(tile_to_str(background)),
+ MoveTo(entity.location().0 as u16, entity.location().1 as u16),
+ Output(tile_to_str(entity.tile()))
+ )
+ .unwrap();
+ sout.flush().unwrap();
+ }
+
+ pub fn render_entities(&self) {
+ for e in self.current_level().entities.iter() {
+ self.render_entity(&**e);
+ }
+ }
+
+ pub fn render_player(&mut self) {
+ self.render_entity(&self.player);
+
+ self.grid
+ .as_mut()
+ .unwrap()
+ .clear_fog_of_war(self.player.location(), PLAYER_SIGHT);
+ }
+
+ fn ui_state_position(&self) -> MoveTo {
+ MoveTo(0, (self.dungeon.ysize()) as u16)
+ }
+
+ fn ui_notification_position(&self) -> MoveTo {
+ MoveTo(0, (self.dungeon.ysize() + 1) as u16)
+ }
+
+ pub fn render_ui(&self) {
+ let mut sout = stdout();
+ queue!(sout, self.ui_state_position(), Output(self.player.stats())).unwrap();
+ sout.flush().unwrap();
+ }
+
+ pub fn notify(&self, message: String) {
+ let mut sout = stdout();
+ queue!(
+ sout,
+ self.ui_notification_position(),
+ Output(" ".repeat(self.dungeon.xsize())),
+ self.ui_notification_position(),
+ Output(message)
+ )
+ .unwrap();
+ sout.flush().unwrap();
+ }
+
+ pub fn ui_help(&self) {
+ self.notify(String::from(
+ "quit: q, movement{up(k), down(j), left(h), right(l)}",
+ ))
+ }
+}