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authorGene Pasquet <dev@etenil.net>2024-05-25 06:12:50 +0100
committerGene Pasquet <dev@etenil.net>2024-05-25 06:12:50 +0100
commit9c649efacdf14096fe3d2bfb862d7016c0bcb7ec (patch)
treee89f3cf4b54bdaa375a9b57498fe407c38cccac4 /turbo.scm
parentc27a672ee7d67c9376c3a5d7692e2f060583fffa (diff)
Better vehicle sprites
Diffstat (limited to 'turbo.scm')
-rw-r--r--turbo.scm4
1 files changed, 2 insertions, 2 deletions
diff --git a/turbo.scm b/turbo.scm
index c28f508..d813518 100644
--- a/turbo.scm
+++ b/turbo.scm
@@ -58,7 +58,7 @@
(vec2 (window-width (current-window))
(+ road-start-y
(* 65 (- lane 1))
- (/ (- lane-height vehicle-height) 2))))
+ (floor (/ (- lane-height vehicle-height) 2)))))
(define (random-lane-start-pos)
(calculate-vehicle-position (+ 1 (random road-num-lanes))))
@@ -81,7 +81,7 @@
(set-vehicle-speed! veh (+ player-min-speed (* 75 lane-num)) )
(set-vehicle-active! veh #f)))
-(define vehicles (make-vehicle-list (list) 0))
+(define vehicles (make-vehicle-list (list) 1))
(for-each vehicle-reset-ahead vehicles)
;; Important: set one vehicle active to bootstrap the game ????