diff options
author | Gene Pasquet <dev@etenil.net> | 2024-05-25 06:12:50 +0100 |
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committer | Gene Pasquet <dev@etenil.net> | 2024-05-25 06:12:50 +0100 |
commit | 9c649efacdf14096fe3d2bfb862d7016c0bcb7ec (patch) | |
tree | e89f3cf4b54bdaa375a9b57498fe407c38cccac4 /turbo.scm | |
parent | c27a672ee7d67c9376c3a5d7692e2f060583fffa (diff) |
Better vehicle sprites
Diffstat (limited to 'turbo.scm')
-rw-r--r-- | turbo.scm | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -58,7 +58,7 @@ (vec2 (window-width (current-window)) (+ road-start-y (* 65 (- lane 1)) - (/ (- lane-height vehicle-height) 2)))) + (floor (/ (- lane-height vehicle-height) 2))))) (define (random-lane-start-pos) (calculate-vehicle-position (+ 1 (random road-num-lanes)))) @@ -81,7 +81,7 @@ (set-vehicle-speed! veh (+ player-min-speed (* 75 lane-num)) ) (set-vehicle-active! veh #f))) -(define vehicles (make-vehicle-list (list) 0)) +(define vehicles (make-vehicle-list (list) 1)) (for-each vehicle-reset-ahead vehicles) ;; Important: set one vehicle active to bootstrap the game ???? |