diff options
author | Gene Pasquet <dev@etenil.net> | 2024-05-25 06:12:50 +0100 |
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committer | Gene Pasquet <dev@etenil.net> | 2024-05-25 06:12:50 +0100 |
commit | 9c649efacdf14096fe3d2bfb862d7016c0bcb7ec (patch) | |
tree | e89f3cf4b54bdaa375a9b57498fe407c38cccac4 | |
parent | c27a672ee7d67c9376c3a5d7692e2f060583fffa (diff) |
Better vehicle sprites
-rw-r--r-- | TODO.org | 2 | ||||
-rw-r--r-- | graphics-src/car.png | bin | 0 -> 1192 bytes | |||
-rw-r--r-- | graphics-src/player-car.png | bin | 0 -> 765 bytes | |||
-rw-r--r-- | graphics-src/tractor.png | bin | 0 -> 1155 bytes | |||
-rw-r--r-- | graphics-src/truck.png | bin | 0 -> 640 bytes | |||
-rw-r--r-- | turbo.scm | 4 | ||||
-rw-r--r-- | turbo/vehicles.scm | 2 | ||||
-rw-r--r-- | vehicles.png | bin | 28850 -> 6438 bytes |
8 files changed, 4 insertions, 4 deletions
@@ -18,6 +18,6 @@ ** TODO Add weapon to player car *** TODO Make weapon a power-up *** TODO Make weapon use limited (bullet? time?) -** TODO Improve visuals +** STARTED Improve visuals ** DONE Add music ** STARTED Add sound effects diff --git a/graphics-src/car.png b/graphics-src/car.png Binary files differnew file mode 100644 index 0000000..e05f52d --- /dev/null +++ b/graphics-src/car.png diff --git a/graphics-src/player-car.png b/graphics-src/player-car.png Binary files differnew file mode 100644 index 0000000..e67cbd7 --- /dev/null +++ b/graphics-src/player-car.png diff --git a/graphics-src/tractor.png b/graphics-src/tractor.png Binary files differnew file mode 100644 index 0000000..b3a88b6 --- /dev/null +++ b/graphics-src/tractor.png diff --git a/graphics-src/truck.png b/graphics-src/truck.png Binary files differnew file mode 100644 index 0000000..d06c230 --- /dev/null +++ b/graphics-src/truck.png @@ -58,7 +58,7 @@ (vec2 (window-width (current-window)) (+ road-start-y (* 65 (- lane 1)) - (/ (- lane-height vehicle-height) 2)))) + (floor (/ (- lane-height vehicle-height) 2))))) (define (random-lane-start-pos) (calculate-vehicle-position (+ 1 (random road-num-lanes)))) @@ -81,7 +81,7 @@ (set-vehicle-speed! veh (+ player-min-speed (* 75 lane-num)) ) (set-vehicle-active! veh #f))) -(define vehicles (make-vehicle-list (list) 0)) +(define vehicles (make-vehicle-list (list) 1)) (for-each vehicle-reset-ahead vehicles) ;; Important: set one vehicle active to bootstrap the game ???? diff --git a/turbo/vehicles.scm b/turbo/vehicles.scm index 940011e..faaafe5 100644 --- a/turbo/vehicles.scm +++ b/turbo/vehicles.scm @@ -22,7 +22,7 @@ vehicle-move! vehicle=)) -(define vehicle-height 45) +(define vehicle-height 44) (define vehicle-length 100) (define vehicle-steering-speed 4.0) diff --git a/vehicles.png b/vehicles.png Binary files differindex ddbd197..5baa20e 100644 --- a/vehicles.png +++ b/vehicles.png |