From 9c649efacdf14096fe3d2bfb862d7016c0bcb7ec Mon Sep 17 00:00:00 2001
From: Gene Pasquet <dev@etenil.net>
Date: Sat, 25 May 2024 06:12:50 +0100
Subject: Better vehicle sprites

---
 turbo.scm | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'turbo.scm')

diff --git a/turbo.scm b/turbo.scm
index c28f508..d813518 100644
--- a/turbo.scm
+++ b/turbo.scm
@@ -58,7 +58,7 @@
   (vec2 (window-width (current-window))
 	(+ road-start-y
 	   (* 65 (- lane 1))
-	   (/ (- lane-height vehicle-height) 2))))
+	   (floor (/ (- lane-height vehicle-height) 2)))))
 
 (define (random-lane-start-pos)
   (calculate-vehicle-position (+ 1 (random road-num-lanes))))
@@ -81,7 +81,7 @@
     (set-vehicle-speed! veh (+ player-min-speed (* 75 lane-num)) )
     (set-vehicle-active! veh #f)))
 
-(define vehicles (make-vehicle-list (list) 0))
+(define vehicles (make-vehicle-list (list) 1))
 (for-each vehicle-reset-ahead vehicles)
 
 ;; Important: set one vehicle active to bootstrap the game ????
-- 
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