Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-21 | Add doors. Remove CRLFsHEADmaster | Guillaume Pasquet | |
2021-05-20 | Simplify fog-of-war logic, add lighting. | Guillaume Pasquet | |
2020-03-14 | Merge branch 'master' into fix-invisible-enemies | Guillaume Pasquet | |
2020-03-09 | Handle opacity better, use roundish view radius | Guillaume Pasquet | |
2020-01-02 | Fix for invisible enemies | Guillaume Pasquet | |
- Don't double-count visibility - Set enemies visibility with LOS - Set dirty flag when enemies are revealed | |||
2019-11-21 | Fog of war! Inneficient and buggy but works | Guillaume Pasquet | |
2019-11-20 | add support to store tile state, for default hiding purposes | Iago Garrido | |
2019-11-19 | `get_` getters don't appear to be idiomatic rust | Guillaume Pasquet | |
2019-11-18 | add initial ui logic | Iago Garrido | |
2019-11-17 | Started writing unit tests. | Guillaume Pasquet | |
2019-11-17 | Clean up code with clippy | Guillaume Pasquet | |
2019-11-13 | Move the player around! | Guillaume Pasquet | |
2019-11-13 | Better entities | Guillaume Pasquet | |
2019-11-12 | Some refactor, better render loop | Guillaume Pasquet | |
2019-11-12 | Rendering stuff | Luis Ferro | |
2019-11-12 | May not work | Luis Ferro | |
q! | |||
2019-11-12 | merge | Luis Ferro | |
2019-11-12 | Merge branch 'master' of https://github.com/Etenil/roguerust | Iago Garrido | |
2019-11-12 | Fix conflicts | Luis Ferro | |
2019-11-12 | Refactor all the things! | Guillaume Pasquet | |