Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-19 | Let's set boundaries. | Guillaume Pasquet | |
2019-11-19 | `get_` getters don't appear to be idiomatic rust | Guillaume Pasquet | |
2019-11-19 | Ensure privacy is private | Guillaume Pasquet | |
2019-11-18 | add initial ui logic | Iago Garrido | |
2019-11-18 | Enable arrow key movement for noobs | Guillaume Pasquet | |
2019-11-18 | Make corridors look better | Guillaume Pasquet | |
2019-11-18 | Better looking, simpler corridors | Guillaume Pasquet | |
2019-11-18 | Fix formatting | Guillaume Pasquet | |
2019-11-18 | Add build status image | Guillaume Pasquet | |
2019-11-18 | Added CI | Guillaume Pasquet | |
2019-11-18 | Restore cursor at end. | Guillaume Pasquet | |
2019-11-18 | Update readme / ToDO | Guillaume Pasquet | |
2019-11-18 | Convert from ncurses to crossterm | Guillaume Pasquet | |
2019-11-17 | Started writing unit tests. | Guillaume Pasquet | |
2019-11-17 | Clean up code with clippy | Guillaume Pasquet | |
2019-11-17 | Rustfmt FTW | Guillaume Pasquet | |
2019-11-17 | Dungeon generation improvements | Guillaume Pasquet | |
- Better corridor generation - Clearer code in corridor generation - Fix an issue where a sub-level room could end up out of boundaries | |||
2019-11-13 | Merge remote-tracking branch 'upstream/master' | Iago Garrido | |
2019-11-13 | Move the player around! | Guillaume Pasquet | |
2019-11-13 | Better entities | Guillaume Pasquet | |
2019-11-13 | Updated screenshot | Guillaume Pasquet | |
2019-11-12 | Place enemies | Guillaume Pasquet | |
2019-11-12 | get player name from env | Iago Garrido | |
2019-11-12 | Some refactor, better render loop | Guillaume Pasquet | |
2019-11-12 | Merge remote-tracking branch 'upstream/master' | Iago Garrido | |
2019-11-12 | Merge branch 'master' of github.com:Etenil/roguerust | Guillaume Pasquet | |
2019-11-12 | Merge remote-tracking branch 'upstream/master' | Iago Garrido | |
2019-11-12 | Merge pull request #6 from lferro9000/add_player_character_in_map | Guillaume | |
Add player character in map | |||
2019-11-12 | Rendering stuff | Luis Ferro | |
2019-11-12 | Generate entities | Guillaume Pasquet | |
2019-11-12 | May not work | Luis Ferro | |
q! | |||
2019-11-12 | Merge branch 'master' of github.com:iagogarrido/roguerust | Iago Garrido | |
2019-11-12 | remove unnecesary explicit lifetime | Iago Garrido | |
2019-11-12 | rename property to clarify | Iago Garrido | |
2019-11-12 | remove unnecesary explicit lifetime | Iago Garrido | |
2019-11-12 | Merge branch 'master' of https://github.com/Etenil/roguerust | Iago Garrido | |
2019-11-12 | rename property to clarify | Iago Garrido | |
2019-11-12 | merge | Luis Ferro | |
2019-11-12 | Merge pull request #5 from iagogarrido/master | Guillaume | |
Add state | |||
2019-11-12 | Merge branch 'master' of https://github.com/Etenil/roguerust | Iago Garrido | |
2019-11-12 | add state | Iago Garrido | |
2019-11-12 | Fix conflicts | Luis Ferro | |
2019-11-12 | Add player character in the map | Luis Ferro | |
2019-11-12 | Refactor all the things! | Guillaume Pasquet | |
2019-11-12 | Dynamic terminal size. | Guillaume Pasquet | |
2019-11-12 | Better aligned room generation | Guillaume Pasquet | |
2019-11-12 | Merge pull request #4 from lferro9000/fix_3_echo_keys_to_screen | Guillaume | |
Add noecho to supress keys going to screen | |||
2019-11-12 | The actual fix. | Luis Ferro | |
2019-11-12 | Add noecho to supress keys going to screen | Luis Ferro | |
2019-11-12 | Merge pull request #2 from lferro9000/add_main_loop | Guillaume | |
Add main loop for input and state changes |