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extern crate pancurses;
extern crate rand;
extern crate text_io;
mod entities;
mod state;
mod tiling;
mod world;
use entities::{Entity, Player};
use pancurses::{endwin, initscr, noecho, Input};
use state::State;
use std::env;
use world::{Dungeon, DOWN, LEFT, RIGHT, UP};
fn get_player_name() -> String {
match env::var_os("USER") {
Some(val) => val.into_string().unwrap(),
None => String::from("Kshar"),
}
}
fn main() {
let window = initscr();
let mut state = State::new(
Player::new(get_player_name(), String::from("Warrior"), 30, 10, 10, 20),
Dungeon::new(
window.get_max_x() as usize,
(window.get_max_y() - 2) as usize,
5,
),
);
state.init();
window.keypad(true);
noecho();
state.render_level(&window);
loop {
// update
state.render_entities(&window);
state.render_player(&window);
// get input and execute it
match window.getch() {
Some(Input::Character('?')) => {
window.addstr("q: quit\n");
}
Some(Input::Character('j')) => {
state.player.move_by(DOWN).unwrap();
// state.get_player_mut().move_by(DOWN).unwrap();
}
Some(Input::Character('k')) => {
state.get_player_mut().move_by(UP).unwrap();
}
Some(Input::Character('h')) => {
state.get_player_mut().move_by(LEFT).unwrap();
}
Some(Input::Character('l')) => {
state.get_player_mut().move_by(RIGHT).unwrap();
}
Some(Input::Character('q')) => break,
Some(_) => (),
None => (),
}
// actors actions (normally attack / interact if on same location as the character)
}
endwin();
}
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