Age | Commit message (Expand) | Author |
2021-05-20 | Simplify fog-of-war logic, add lighting. | Guillaume Pasquet |
2020-03-09 | Handle opacity better, use roundish view radius | Guillaume Pasquet |
2020-03-09 | Fix LOS | Guillaume Pasquet |
2020-03-09 | Added unit tests for LOS | Guillaume Pasquet |
2020-01-02 | Add line of sight | Guillaume Pasquet |
2019-11-24 | Line of sight work | Guillaume Pasquet |
2019-11-22 | No more silly crashes | Guillaume Pasquet |
2019-11-21 | Fog of war! Inneficient and buggy but works | Guillaume Pasquet |
2019-11-21 | Merge branch 'master' of github.com:Etenil/roguerust | Guillaume Pasquet |
2019-11-20 | add support to store tile state, for default hiding purposes | Iago Garrido |
2019-11-20 | Ensure room sanity | Guillaume Pasquet |
2019-11-19 | `get_` getters don't appear to be idiomatic rust | Guillaume Pasquet |
2019-11-18 | Convert from ncurses to crossterm | Guillaume Pasquet |
2019-11-17 | Clean up code with clippy | Guillaume Pasquet |
2019-11-17 | Rustfmt FTW | Guillaume Pasquet |
2019-11-13 | Merge remote-tracking branch 'upstream/master' | Iago Garrido |
2019-11-13 | Move the player around! | Guillaume Pasquet |
2019-11-12 | Some refactor, better render loop | Guillaume Pasquet |
2019-11-12 | Merge remote-tracking branch 'upstream/master' | Iago Garrido |
2019-11-12 | Rendering stuff | Luis Ferro |
2019-11-12 | May not work | Luis Ferro |
2019-11-12 | remove unnecesary explicit lifetime | Iago Garrido |
2019-11-12 | Refactor all the things! | Guillaume Pasquet |