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roguerust
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A little rogue-like game written in Rust
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tiling.rs
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Author
2021-05-21
Add doors. Remove CRLFs
HEAD
master
Guillaume Pasquet
2021-05-20
Simplify fog-of-war logic, add lighting.
Guillaume Pasquet
2020-03-09
Handle opacity better, use roundish view radius
Guillaume Pasquet
2020-03-09
Fix LOS
Guillaume Pasquet
2020-03-09
Added unit tests for LOS
Guillaume Pasquet
2020-01-02
Add line of sight
Guillaume Pasquet
2019-11-24
Line of sight work
Guillaume Pasquet
2019-11-22
No more silly crashes
Guillaume Pasquet
2019-11-21
Fog of war! Inneficient and buggy but works
Guillaume Pasquet
2019-11-21
Merge branch 'master' of github.com:Etenil/roguerust
Guillaume Pasquet
2019-11-20
add support to store tile state, for default hiding purposes
Iago Garrido
2019-11-20
Ensure room sanity
Guillaume Pasquet
2019-11-19
`get_` getters don't appear to be idiomatic rust
Guillaume Pasquet
2019-11-18
Convert from ncurses to crossterm
Guillaume Pasquet
2019-11-17
Clean up code with clippy
Guillaume Pasquet
2019-11-17
Rustfmt FTW
Guillaume Pasquet
2019-11-13
Merge remote-tracking branch 'upstream/master'
Iago Garrido
2019-11-13
Move the player around!
Guillaume Pasquet
2019-11-12
Some refactor, better render loop
Guillaume Pasquet
2019-11-12
Merge remote-tracking branch 'upstream/master'
Iago Garrido
2019-11-12
Rendering stuff
Luis Ferro
2019-11-12
May not work
Luis Ferro
2019-11-12
remove unnecesary explicit lifetime
Iago Garrido
2019-11-12
Refactor all the things!
Guillaume Pasquet