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2019-11-17Started writing unit tests.Guillaume Pasquet
2019-11-17Clean up code with clippyGuillaume Pasquet
2019-11-17Rustfmt FTWGuillaume Pasquet
2019-11-17Dungeon generation improvementsGuillaume Pasquet
- Better corridor generation - Clearer code in corridor generation - Fix an issue where a sub-level room could end up out of boundaries
2019-11-13Merge remote-tracking branch 'upstream/master'Iago Garrido
2019-11-13Move the player around!Guillaume Pasquet
2019-11-13Better entitiesGuillaume Pasquet
2019-11-13Updated screenshotGuillaume Pasquet
2019-11-12Place enemiesGuillaume Pasquet
2019-11-12get player name from envIago Garrido
2019-11-12Some refactor, better render loopGuillaume Pasquet
2019-11-12Merge remote-tracking branch 'upstream/master'Iago Garrido
2019-11-12Merge branch 'master' of github.com:Etenil/roguerustGuillaume Pasquet
2019-11-12Merge remote-tracking branch 'upstream/master'Iago Garrido
2019-11-12Merge pull request #6 from lferro9000/add_player_character_in_mapGuillaume
Add player character in map
2019-11-12Rendering stuffLuis Ferro
2019-11-12Generate entitiesGuillaume Pasquet
2019-11-12May not workLuis Ferro
q!
2019-11-12Merge branch 'master' of github.com:iagogarrido/roguerustIago Garrido
2019-11-12remove unnecesary explicit lifetimeIago Garrido
2019-11-12rename property to clarifyIago Garrido
2019-11-12remove unnecesary explicit lifetimeIago Garrido
2019-11-12Merge branch 'master' of https://github.com/Etenil/roguerustIago Garrido
2019-11-12rename property to clarifyIago Garrido
2019-11-12mergeLuis Ferro
2019-11-12Merge pull request #5 from iagogarrido/masterGuillaume
Add state
2019-11-12Merge branch 'master' of https://github.com/Etenil/roguerustIago Garrido
2019-11-12add stateIago Garrido
2019-11-12Fix conflictsLuis Ferro
2019-11-12Add player character in the mapLuis Ferro
2019-11-12Refactor all the things!Guillaume Pasquet
2019-11-12Dynamic terminal size.Guillaume Pasquet
2019-11-12Better aligned room generationGuillaume Pasquet
2019-11-12Merge pull request #4 from lferro9000/fix_3_echo_keys_to_screenGuillaume
Add noecho to supress keys going to screen
2019-11-12The actual fix.Luis Ferro
2019-11-12Add noecho to supress keys going to screenLuis Ferro
2019-11-12Merge pull request #2 from lferro9000/add_main_loopGuillaume
Add main loop for input and state changes
2019-11-12Change the quit key to qLuis Ferro
2019-11-12Add main loop for input and placeholder locations for dungeon / game state ↵Luis Ferro
changes.
2019-11-12Use a simpler characterGuillaume Pasquet
2019-11-12Better debugGuillaume Pasquet
2019-11-12Merge branch 'master' of github.com:Etenil/roguerustGuillaume Pasquet
2019-11-12upGuillaume Pasquet
2019-11-12Merge pull request #1 from lferro9000/character_generationGuillaume
Add char generation and positioning in first room of the dungeon
2019-11-12Fix diff and remove default macroLuis Ferro
2019-11-11Add char generation and positioning in first room of the dungeonLuis Ferro
2019-11-11Better corridors, stairsGuillaume Pasquet
2019-11-11vscode debug!Guillaume Pasquet
2019-11-11Fixing corridorsGuillaume Pasquet
2019-11-11Basic fix...Guillaume Pasquet