diff options
Diffstat (limited to 'src/state.rs')
-rw-r--r-- | src/state.rs | 62 |
1 files changed, 49 insertions, 13 deletions
diff --git a/src/state.rs b/src/state.rs index 7553f58..2f09d1e 100644 --- a/src/state.rs +++ b/src/state.rs @@ -1,40 +1,76 @@ use pancurses::Window; -use crate::entities::{Character, Entity, Render}; +use crate::tiling::{TileType, TileGrid, tile_to_str}; +use crate::entities::{Character, Entity}; use crate::world::{Dungeon, Generatable, Level}; pub struct State { pub player: Character, - pub dungeon: Dungeon, - pub level: usize, + dungeon: Dungeon, + level: usize, + grid: Option<TileGrid> +} + +pub fn draw_block(window: &Window, block: &TileType) { + window.printw(tile_to_str(block)); } impl State { - pub fn new( - player: Character, - dungeon: Dungeon, - ) -> Self { + pub fn new(player: Character, dungeon: Dungeon) -> State { State { - player: player, - dungeon: dungeon, + player, + dungeon, level: 0, + grid: None } } pub fn init(&mut self) { self.dungeon.generate(); self.player.place(self.current_level().get_start_point()); + self.switch_level(0); + } + + pub fn switch_level(&mut self, num_level: usize) { + self.level = num_level; + self.grid = Some(self.current_level().to_tilegrid().unwrap()); } pub fn render_level(&self, window: &Window) { - self.current_level().render(window); + for (linenum, line) in self.grid.as_ref().unwrap().raw_data().iter().enumerate() { + for block in line.iter() { + draw_block(&window, &block); + } + window.mv(linenum as i32, 0); + } } - pub fn show_character(&self, window: &Window) { - self.player.render(window); + fn render_entity(&self, entity: &dyn Entity, window: &Window) { + if !entity.is_dirty() { + return; + } + let dirt = entity.get_previous_location(); + window.mv(dirt.1 as i32, dirt.0 as i32); + draw_block(window, self.grid.as_ref().unwrap().get_block_at(dirt.0, dirt.1)); + window.mv(entity.get_location().1 as i32, entity.get_location().0 as i32); + draw_block(window, entity.get_tiletype()); } - fn current_level(&self) -> &Level { + pub fn render_entities(&self, window: &Window) { + for e in self.current_level().entities.iter() { + self.render_entity(&**e, window); + } + } + + pub fn render_player(&self, window: &Window) { + self.render_entity(&self.player, window) + } + + pub fn current_level(&self) -> &Level { &self.dungeon.levels[self.level] } + + pub fn get_player_mut(&mut self) -> &mut Character { + &mut self.player + } }
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