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use pancurses::Window;
use crate::entities::{Character, Entity, Render};
use crate::world::{Dungeon, Generatable, Level};
pub struct State {
pub player: Character,
pub dungeon: Dungeon,
pub level: usize,
}
impl State {
pub fn new(
player: Character,
dungeon: Dungeon,
) -> Self {
State {
player: player,
dungeon: dungeon,
level: 0,
}
}
pub fn init(&mut self) {
self.dungeon.generate();
self.player.place(self.current_level().get_start_point());
}
pub fn render_level(&self, window: &Window) {
self.current_level().render(window);
}
pub fn show_character(&self, window: &Window) {
self.player.render(window);
}
fn current_level(&self) -> &Level {
&self.dungeon.levels[self.level]
}
}
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