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authorGuillaume Pasquet <dev@etenil.net>2020-01-02 17:28:15 +0000
committerGuillaume Pasquet <dev@etenil.net>2020-01-02 17:28:15 +0000
commit518ad5caf2cbf313cb784d9fd1a51632fe600fae (patch)
treedca06c8733f24550155af486d96846423f5ac657 /src/main.rs
parentf14e0005f082b5d4cbca0f2e0d501ad15da3c856 (diff)
Fix for invisible enemies
- Don't double-count visibility - Set enemies visibility with LOS - Set dirty flag when enemies are revealed
Diffstat (limited to 'src/main.rs')
-rw-r--r--src/main.rs1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/main.rs b/src/main.rs
index e45701a..f17b9cf 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -46,7 +46,6 @@ fn main() {
let mut reader = input.read_sync();
loop {
- state.render_player();
state.render_level();
state.render_entities();
state.render_player();