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-rw-r--r--src/state.rs35
1 files changed, 24 insertions, 11 deletions
diff --git a/src/state.rs b/src/state.rs
index 0523442..2f09d1e 100644
--- a/src/state.rs
+++ b/src/state.rs
@@ -1,13 +1,14 @@
use pancurses::Window;
-use crate::tiling::{TileType, tile_to_str};
+use crate::tiling::{TileType, TileGrid, tile_to_str};
use crate::entities::{Character, Entity};
use crate::world::{Dungeon, Generatable, Level};
pub struct State {
pub player: Character,
- pub dungeon: Dungeon,
- pub level: usize,
+ dungeon: Dungeon,
+ level: usize,
+ grid: Option<TileGrid>
}
pub fn draw_block(window: &Window, block: &TileType) {
@@ -15,26 +16,28 @@ pub fn draw_block(window: &Window, block: &TileType) {
}
impl State {
- pub fn new(
- player: Character,
- dungeon: Dungeon,
- ) -> State {
+ pub fn new(player: Character, dungeon: Dungeon) -> State {
State {
player,
dungeon,
level: 0,
+ grid: None
}
}
pub fn init(&mut self) {
self.dungeon.generate();
self.player.place(self.current_level().get_start_point());
+ self.switch_level(0);
}
- pub fn render_level(&self, window: &Window) {
- let grid = self.current_level().to_tilegrid().unwrap();
+ pub fn switch_level(&mut self, num_level: usize) {
+ self.level = num_level;
+ self.grid = Some(self.current_level().to_tilegrid().unwrap());
+ }
- for (linenum, line) in grid.raw_data().iter().enumerate() {
+ pub fn render_level(&self, window: &Window) {
+ for (linenum, line) in self.grid.as_ref().unwrap().raw_data().iter().enumerate() {
for block in line.iter() {
draw_block(&window, &block);
}
@@ -43,6 +46,12 @@ impl State {
}
fn render_entity(&self, entity: &dyn Entity, window: &Window) {
+ if !entity.is_dirty() {
+ return;
+ }
+ let dirt = entity.get_previous_location();
+ window.mv(dirt.1 as i32, dirt.0 as i32);
+ draw_block(window, self.grid.as_ref().unwrap().get_block_at(dirt.0, dirt.1));
window.mv(entity.get_location().1 as i32, entity.get_location().0 as i32);
draw_block(window, entity.get_tiletype());
}
@@ -57,7 +66,11 @@ impl State {
self.render_entity(&self.player, window)
}
- fn current_level(&self) -> &Level {
+ pub fn current_level(&self) -> &Level {
&self.dungeon.levels[self.level]
}
+
+ pub fn get_player_mut(&mut self) -> &mut Character {
+ &mut self.player
+ }
} \ No newline at end of file