| Age | Commit message (Expand) | Author |
|---|---|---|
| 2026-04-18 | Re-format | Gene Pasquet |
| 2026-04-18 | rename modules | Gene Pasquet |
| 2026-04-18 | Refresh docs and re-indent | Gene Pasquet |
| 2026-04-17 | Convert entities to alists | Gene Pasquet |
| 2026-04-12 | Enrich entities pipelining to provide scene context to processors | Gene Pasquet |
| 2026-04-08 | Move the engine-update to the scene | Gene Pasquet |
| 2026-04-08 | Refactor to be functional | Gene Pasquet |
| 2026-04-08 | Code cleanup | Gene Pasquet |
| 2026-04-08 | Support scling | Gene Pasquet |
| 2026-04-07 | Work on demos | Gene Pasquet |
| 2026-04-06 | Fixes, updated license | Gene Pasquet |
| 2026-04-05 | Rename prefix from downstroke/ to downstroke- | Gene Pasquet |
| 2026-04-05 | Complete implementation | Gene Pasquet |
| 2026-04-05 | Progress | Gene Pasquet |
| 2026-04-05 | feat: implement game-run! — SDL2 init, lifecycle hooks, frame loop | Gene Pasquet |
| 2026-04-05 | fix: engine.scm defstruct naming, add game-camera test, add simple-logger import | Gene Pasquet |
| 2026-04-05 | feat: add engine.scm — game struct, make-game constructor, convenience acce... | Gene Pasquet |
