| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-05-20 | Fix bug in engineHEADmain | Gene Pasquet | |
| 2026-05-20 | Add instructions to compile expat egg on modern GCC | Gene Pasquet | |
| 2026-05-16 | Break out engine frame step call | Gene Pasquet | |
| 2026-05-15 | Clean up crud from tilemap.scm | Gene Pasquet | |
| 2026-04-20 | Add installation instructions | Gene Pasquet | |
| 2026-04-20 | Bump version 1.0.01.0.0 | Gene Pasquet | |
| 2026-04-20 | Made doc link more obvious | Gene Pasquet | |
| 2026-04-20 | Documentation improvements1.0.0rc1 | Gene Pasquet | |
| 2026-04-20 | refinement | Gene Pasquet | |
| 2026-04-20 | update readme | Gene Pasquet | |
| 2026-04-20 | Bump version | Gene Pasquet | |
| 2026-04-20 | Make sandbox demo bots face | Gene Pasquet | |
| 2026-04-20 | Clarify AI warning | Gene Pasquet | |
| 2026-04-19 | Fix linking to sdl2_mixer | Gene Pasquet | |
| 2026-04-19 | Force mixer linking | Gene Pasquet | |
| 2026-04-19 | Fix egg | Gene Pasquet | |
| 2026-04-19 | Light refactor in animations | Gene Pasquet | |
| 2026-04-19 | Fix tests | Gene Pasquet | |
| 2026-04-19 | Code cleanup | Gene Pasquet | |
| 2026-04-19 | Set individual key frame animation time, make animations run on dt | Gene Pasquet | |
| 2026-04-19 | Fix animation defaults | Gene Pasquet | |
| 2026-04-18 | Re-format | Gene Pasquet | |
| 2026-04-18 | rename modules | Gene Pasquet | |
| 2026-04-18 | Refresh docs and re-indent | Gene Pasquet | |
| 2026-04-17 | Migrate tests to the test egg | Gene Pasquet | |
| 2026-04-17 | Convert entities to alists | Gene Pasquet | |
| 2026-04-17 | Fix typo | Gene Pasquet | |
| 2026-04-17 | Fix plist handling, add test for timed animation frames | Gene Pasquet | |
| 2026-04-12 | Fix animation test, simplify a let* to a let | Gene Pasquet | |
| 2026-04-12 | Simplify define-pipeline macro | Gene Pasquet | |
| 2026-04-12 | Enrich entities pipelining to provide scene context to processors | Gene Pasquet | |
| 2026-04-10 | Remove useless ai.scm, use prefabs | Gene Pasquet | |
| 2026-04-10 | Rework animations and entities - somewhat | Gene Pasquet | |
| 2026-04-10 | Remove useless make-player-entity | Gene Pasquet | |
| 2026-04-08 | Move the engine-update to the scene | Gene Pasquet | |
| 2026-04-08 | Refactor update pipelines | Gene Pasquet | |
| 2026-04-08 | Refactor to be functional | Gene Pasquet | |
| 2026-04-08 | Avoid lambdas | Gene Pasquet | |
| 2026-04-08 | Code cleanup | Gene Pasquet | |
| 2026-04-08 | Support scling | Gene Pasquet | |
| 2026-04-08 | Support entity groups | Gene Pasquet | |
| 2026-04-07 | Use entities as platforms | Gene Pasquet | |
| 2026-04-07 | Work on demos | Gene Pasquet | |
| 2026-04-07 | Added tweens | Gene Pasquet | |
| 2026-04-06 | Fixes, updated license | Gene Pasquet | |
| 2026-04-06 | Prefabs | Gene Pasquet | |
| 2026-04-05 | Rename prefix from downstroke/ to downstroke- | Gene Pasquet | |
| 2026-04-05 | Complete implementation | Gene Pasquet | |
| 2026-04-05 | Progress | Gene Pasquet | |
| 2026-04-05 | docs: add demo games design spec | Gene Pasquet | |
| 5 demos covering all engine systems: platformer, shmup, topdown, audio showcase, physics sandbox. Shared demo/assets/ copied from macroknight. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> | |||
