diff options
author | Gene Pasquet <dev@etenil.net> | 2024-05-22 11:33:09 +0100 |
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committer | Gene Pasquet <dev@etenil.net> | 2024-05-22 11:33:09 +0100 |
commit | 5c25d3d8ae7ccaa0476f88f1dfdb782c130b6f4e (patch) | |
tree | e076918718b44de3632efe23c3a1e7d6fdc07391 /TODO.org | |
parent | 523ed18352463ddea29bf0a97a65ca40b40cf420 (diff) |
Lightweight reset, little adjustements
Diffstat (limited to 'TODO.org')
-rw-r--r-- | TODO.org | 24 |
1 files changed, 6 insertions, 18 deletions
@@ -1,27 +1,15 @@ * Stuff left to do ** DONE Detect when player leaves the road -** TODO Add non-player cars onto the road +** DONE Add non-player cars onto the road *** DONE Add constant van on one lane *** DONE Put van on random lane *** DONE Add multiple vehicles on different lanes -*** TODO Ensure vehicles don't overlap - -Possible algorithm: - -#+begin_src -when car goes off-screen -go through all lanes -if lane has space, roll a die -if lucky - pick an inactive car - activate that car on the lane -#+end_src - -What happens if there are no cars on screen!? - => Force it? - -** TODO Detect collision with other vehicles +*** DONE Ensure vehicles don't overlap +** DONE Detect collision with other vehicles +** TODO Make cars in different lanes drive at different speeds +** TODO Add restart option +** TODO Display level on screen ** TODO Add weapon to player car *** TODO Make weapon a power-up *** TODO Make weapon use limited (bullet? time?) |