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AgeCommit message (Expand)Author
2021-05-21Add doors. Remove CRLFsHEADmasterGuillaume Pasquet
2020-03-14Merge branch 'master' into fix-invisible-enemiesGuillaume Pasquet
2020-01-03Change tests to not use #[should_panic] for travisGuillaume Pasquet
2020-01-02Fix for invisible enemiesGuillaume Pasquet
2019-11-21Merge branch 'master' of github.com:Etenil/roguerustGuillaume Pasquet
2019-11-21Remove unnecessary floating point calculationsGuillaume Pasquet
2019-11-20add support to store tile state, for default hiding purposesIago Garrido
2019-11-20More testsGuillaume Pasquet
2019-11-20Ensure room sanityGuillaume Pasquet
2019-11-20Go up and down the stairs!Guillaume Pasquet
2019-11-19`get_` getters don't appear to be idiomatic rustGuillaume Pasquet
2019-11-19Ensure privacy is privateGuillaume Pasquet
2019-11-18add initial ui logicIago Garrido
2019-11-18Make corridors look betterGuillaume Pasquet
2019-11-18Better looking, simpler corridorsGuillaume Pasquet
2019-11-18Fix formattingGuillaume Pasquet
2019-11-18Convert from ncurses to crosstermGuillaume Pasquet
2019-11-17Started writing unit tests.Guillaume Pasquet
2019-11-17Clean up code with clippyGuillaume Pasquet
2019-11-17Rustfmt FTWGuillaume Pasquet
2019-11-17Dungeon generation improvementsGuillaume Pasquet
2019-11-13Move the player around!Guillaume Pasquet
2019-11-13Better entitiesGuillaume Pasquet
2019-11-12Some refactor, better render loopGuillaume Pasquet
2019-11-12Merge branch 'master' of github.com:Etenil/roguerustGuillaume Pasquet
2019-11-12Rendering stuffLuis Ferro
2019-11-12Generate entitiesGuillaume Pasquet
2019-11-12May not workLuis Ferro
2019-11-12Merge branch 'master' of https://github.com/Etenil/roguerustIago Garrido
2019-11-12add stateIago Garrido
2019-11-12Refactor all the things!Guillaume Pasquet
2019-11-12Better aligned room generationGuillaume Pasquet
2019-11-12Add main loop for input and placeholder locations for dungeon / game state ch...Luis Ferro
2019-11-12Merge branch 'master' of github.com:Etenil/roguerustGuillaume Pasquet
2019-11-12upGuillaume Pasquet
2019-11-12Fix diff and remove default macroLuis Ferro
2019-11-11Add char generation and positioning in first room of the dungeonLuis Ferro
2019-11-11Better corridors, stairsGuillaume Pasquet
2019-11-11Fixing corridorsGuillaume Pasquet
2019-11-11Basic fix...Guillaume Pasquet
2019-11-11Remove problematic empty loopGuillaume Pasquet
2019-07-17corridorsGuillaume Pasquet
2019-07-07Better rendering.Guillaume Pasquet
2019-07-06Refactored GameWorld and introduced TileSetGuillaume Pasquet
2019-07-06Refactor!!Guillaume Pasquet
2019-07-06Make corridorsGuillaume Pasquet
2019-07-05Start generating game worldGuillaume Pasquet