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-rw-r--r--src/viewport.rs62
1 files changed, 40 insertions, 22 deletions
diff --git a/src/viewport.rs b/src/viewport.rs
index afd11c1..37dfd21 100644
--- a/src/viewport.rs
+++ b/src/viewport.rs
@@ -1,5 +1,6 @@
use crossterm::cursor::MoveTo;
use crossterm::{execute, queue, Output};
+use log::debug;
use std::io::{stdout, Write};
use crate::entities::{Character, Entity, Player};
@@ -7,21 +8,28 @@ use crate::state::State;
use crate::tiling::{tile_to_str, Tile, TileGrid, TileType};
use crate::world::{apply_movement, Dungeon, Generatable, Level, Movement};
-
pub trait ViewPort {
- fn render_state(&mut self, &State);
+ fn render_state(&mut self, state: &State);
}
pub struct CrossTermViewPort {
xsize: usize,
- ysize: usize
+ ysize: usize,
+ // Use below when switching to moveable window
+ //start: (usize, usize)
}
impl CrossTermViewPort {
- pub fn render_level(&self) {
+ pub fn new(xsize: usize, ysize: usize) -> CrossTermViewPort {
+ CrossTermViewPort { xsize, ysize }
+ }
+
+ fn draw_level(&self, state: &State) {
let mut sout = stdout();
+ let grid = state.get_grid().unwrap();
execute!(sout, MoveTo(0, 0)).unwrap();
- for (linenum, line) in self.grid.as_ref().unwrap().raw_data().iter().enumerate() {
+ for (linenum, line) in grid.raw_data().iter().enumerate() {
+ debug!("Drawing linenum {} -- {:?}", linenum, line);
let linestr = line.iter().map(tile_to_str).collect::<Vec<&str>>();
let mut linestr2 = String::from("");
for chr in linestr {
@@ -32,12 +40,13 @@ impl CrossTermViewPort {
}
}
- fn render_entity(&self, entity: &dyn Entity) {
+ fn draw_entity(&self, state: &State, entity: &dyn Entity) {
if !entity.is_visible() || !entity.is_dirty() {
return;
}
+ let grid = state.get_grid().unwrap();
let dirt = entity.previous_location();
- let background = self.grid.as_ref().unwrap().block_at(dirt.0, dirt.1);
+ let background = grid.block_at(dirt.0, dirt.1);
let mut sout = stdout();
queue!(
sout,
@@ -50,32 +59,32 @@ impl CrossTermViewPort {
sout.flush().unwrap();
}
- pub fn render_entities(&self) {
- for e in self.current_level().entities.iter() {
- self.render_entity(&**e);
+ fn draw_entities(&self, state: &State) {
+ for e in state.current_level().entities.iter() {
+ self.draw_entity(state, &**e);
}
}
- pub fn render_player(&mut self) {
- self.render_entity(&self.player);
-
- self.grid
- .as_mut()
- .unwrap()
- .clear_fog_of_war(self.player.location(), PLAYER_SIGHT);
+ fn draw_player(&mut self, state: &State) {
+ self.draw_entity(state, state.get_player());
}
fn ui_state_position(&self) -> MoveTo {
- MoveTo(0, (self.dungeon.ysize()) as u16)
+ MoveTo(0, (self.ysize) as u16)
}
fn ui_notification_position(&self) -> MoveTo {
- MoveTo(0, (self.dungeon.ysize() + 1) as u16)
+ MoveTo(0, (self.ysize + 1) as u16)
}
- pub fn render_ui(&self) {
+ fn draw_ui(&self, state: &State) {
let mut sout = stdout();
- queue!(sout, self.ui_state_position(), Output(self.player.stats())).unwrap();
+ queue!(
+ sout,
+ self.ui_state_position(),
+ Output(state.get_player().stats())
+ )
+ .unwrap();
sout.flush().unwrap();
}
@@ -84,7 +93,7 @@ impl CrossTermViewPort {
queue!(
sout,
self.ui_notification_position(),
- Output(" ".repeat(self.dungeon.xsize())),
+ Output(" ".repeat(self.xsize)),
self.ui_notification_position(),
Output(message)
)
@@ -98,3 +107,12 @@ impl CrossTermViewPort {
))
}
}
+
+impl ViewPort for CrossTermViewPort {
+ fn render_state(&mut self, state: &State) {
+ self.draw_level(state);
+ self.draw_entities(state);
+ self.draw_player(state);
+ self.draw_ui(state);
+ }
+}