diff options
Diffstat (limited to 'src/viewport.rs')
-rw-r--r-- | src/viewport.rs | 62 |
1 files changed, 40 insertions, 22 deletions
diff --git a/src/viewport.rs b/src/viewport.rs index afd11c1..37dfd21 100644 --- a/src/viewport.rs +++ b/src/viewport.rs @@ -1,5 +1,6 @@ use crossterm::cursor::MoveTo; use crossterm::{execute, queue, Output}; +use log::debug; use std::io::{stdout, Write}; use crate::entities::{Character, Entity, Player}; @@ -7,21 +8,28 @@ use crate::state::State; use crate::tiling::{tile_to_str, Tile, TileGrid, TileType}; use crate::world::{apply_movement, Dungeon, Generatable, Level, Movement}; - pub trait ViewPort { - fn render_state(&mut self, &State); + fn render_state(&mut self, state: &State); } pub struct CrossTermViewPort { xsize: usize, - ysize: usize + ysize: usize, + // Use below when switching to moveable window + //start: (usize, usize) } impl CrossTermViewPort { - pub fn render_level(&self) { + pub fn new(xsize: usize, ysize: usize) -> CrossTermViewPort { + CrossTermViewPort { xsize, ysize } + } + + fn draw_level(&self, state: &State) { let mut sout = stdout(); + let grid = state.get_grid().unwrap(); execute!(sout, MoveTo(0, 0)).unwrap(); - for (linenum, line) in self.grid.as_ref().unwrap().raw_data().iter().enumerate() { + for (linenum, line) in grid.raw_data().iter().enumerate() { + debug!("Drawing linenum {} -- {:?}", linenum, line); let linestr = line.iter().map(tile_to_str).collect::<Vec<&str>>(); let mut linestr2 = String::from(""); for chr in linestr { @@ -32,12 +40,13 @@ impl CrossTermViewPort { } } - fn render_entity(&self, entity: &dyn Entity) { + fn draw_entity(&self, state: &State, entity: &dyn Entity) { if !entity.is_visible() || !entity.is_dirty() { return; } + let grid = state.get_grid().unwrap(); let dirt = entity.previous_location(); - let background = self.grid.as_ref().unwrap().block_at(dirt.0, dirt.1); + let background = grid.block_at(dirt.0, dirt.1); let mut sout = stdout(); queue!( sout, @@ -50,32 +59,32 @@ impl CrossTermViewPort { sout.flush().unwrap(); } - pub fn render_entities(&self) { - for e in self.current_level().entities.iter() { - self.render_entity(&**e); + fn draw_entities(&self, state: &State) { + for e in state.current_level().entities.iter() { + self.draw_entity(state, &**e); } } - pub fn render_player(&mut self) { - self.render_entity(&self.player); - - self.grid - .as_mut() - .unwrap() - .clear_fog_of_war(self.player.location(), PLAYER_SIGHT); + fn draw_player(&mut self, state: &State) { + self.draw_entity(state, state.get_player()); } fn ui_state_position(&self) -> MoveTo { - MoveTo(0, (self.dungeon.ysize()) as u16) + MoveTo(0, (self.ysize) as u16) } fn ui_notification_position(&self) -> MoveTo { - MoveTo(0, (self.dungeon.ysize() + 1) as u16) + MoveTo(0, (self.ysize + 1) as u16) } - pub fn render_ui(&self) { + fn draw_ui(&self, state: &State) { let mut sout = stdout(); - queue!(sout, self.ui_state_position(), Output(self.player.stats())).unwrap(); + queue!( + sout, + self.ui_state_position(), + Output(state.get_player().stats()) + ) + .unwrap(); sout.flush().unwrap(); } @@ -84,7 +93,7 @@ impl CrossTermViewPort { queue!( sout, self.ui_notification_position(), - Output(" ".repeat(self.dungeon.xsize())), + Output(" ".repeat(self.xsize)), self.ui_notification_position(), Output(message) ) @@ -98,3 +107,12 @@ impl CrossTermViewPort { )) } } + +impl ViewPort for CrossTermViewPort { + fn render_state(&mut self, state: &State) { + self.draw_level(state); + self.draw_entities(state); + self.draw_player(state); + self.draw_ui(state); + } +} |