diff options
Diffstat (limited to 'src/state.rs')
-rw-r--r-- | src/state.rs | 63 |
1 files changed, 33 insertions, 30 deletions
diff --git a/src/state.rs b/src/state.rs index b5ab6ca..038f46f 100644 --- a/src/state.rs +++ b/src/state.rs @@ -1,7 +1,9 @@ -use pancurses::Window; +use std::io::{stdout, Write}; +use crossterm::{queue, Output}; +use crossterm::cursor::{MoveTo}; use crate::entities::{Character, Entity}; -use crate::tiling::{tile_to_str, TileGrid, TileType}; +use crate::tiling::{tile_to_str, TileGrid}; use crate::world::{Dungeon, Generatable, Level}; pub struct State { @@ -11,10 +13,6 @@ pub struct State { grid: Option<TileGrid>, } -pub fn draw_block(window: &Window, block: &TileType) { - window.printw(tile_to_str(block)); -} - impl State { pub fn new(player: Character, dungeon: Dungeon) -> State { State { @@ -27,8 +25,9 @@ impl State { pub fn init(&mut self) { self.dungeon.generate(); - self.player.place(self.current_level().get_start_point()); self.switch_level(0); + eprintln!("{:?}", self.current_level().get_start_point()); + self.player.place(self.current_level().get_start_point()); } pub fn switch_level(&mut self, num_level: usize) { @@ -36,47 +35,51 @@ impl State { self.grid = Some(self.current_level().to_tilegrid().unwrap()); } - pub fn render_level(&self, window: &Window) { + pub fn render_level(&self) { + let mut sout = stdout(); for (linenum, line) in self.grid.as_ref().unwrap().raw_data().iter().enumerate() { - for block in line.iter() { - draw_block(&window, &block); + let linestr = line.iter().map(tile_to_str).collect::<Vec<&str>>(); + let mut linestr2 = String::from(""); + for chr in linestr { + linestr2.push_str(chr); } - window.mv(linenum as i32, 0); + queue!( + sout, + Output(linestr2), + MoveTo(0, linenum as u16) + ).unwrap(); + sout.flush().unwrap(); } } - fn render_entity(&self, entity: &dyn Entity, window: &Window) { + fn render_entity(&self, entity: &dyn Entity) { if !entity.is_dirty() { return; } let dirt = entity.get_previous_location(); - window.mv(dirt.1 as i32, dirt.0 as i32); - draw_block( - window, - self.grid.as_ref().unwrap().get_block_at(dirt.0, dirt.1), - ); - window.mv( - entity.get_location().1 as i32, - entity.get_location().0 as i32, - ); - draw_block(window, entity.get_tiletype()); + let background = self.grid.as_ref().unwrap().get_block_at(dirt.0, dirt.1); + let mut sout = stdout(); + queue!( + sout, + MoveTo(dirt.0 as u16, dirt.1 as u16), + Output(tile_to_str(background)), + MoveTo(entity.get_location().0 as u16, entity.get_location().1 as u16), + Output(tile_to_str(entity.get_tiletype())) + ).unwrap(); + sout.flush().unwrap(); } - pub fn render_entities(&self, window: &Window) { + pub fn render_entities(&self) { for e in self.current_level().entities.iter() { - self.render_entity(&**e, window); + self.render_entity(&**e); } } - pub fn render_player(&self, window: &Window) { - self.render_entity(&self.player, window) + pub fn render_player(&self) { + self.render_entity(&self.player) } pub fn current_level(&self) -> &Level { &self.dungeon.levels[self.level] } - - pub fn get_player_mut(&mut self) -> &mut Character { - &mut self.player - } } |