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authorGuillaume Pasquet <dev@etenil.net>2019-11-19 04:56:57 +0000
committerGuillaume Pasquet <dev@etenil.net>2019-11-19 04:56:57 +0000
commit138b22aec818572e88e1cc254301dc4a844784b0 (patch)
tree1331cdecbe63630d897e8de4867fd358832ac913 /src
parent649e209c64a86e951bf24805e369143888f33c9a (diff)
Let's set boundaries.
Diffstat (limited to 'src')
-rw-r--r--src/main.rs20
-rw-r--r--src/state.rs27
2 files changed, 36 insertions, 11 deletions
diff --git a/src/main.rs b/src/main.rs
index c8e3133..0351ffb 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -1,4 +1,5 @@
extern crate crossterm;
+extern crate ignore_result;
extern crate rand;
extern crate text_io;
@@ -12,7 +13,8 @@ use crossterm::input::{input, InputEvent, KeyEvent};
use crossterm::screen::{EnterAlternateScreen, LeaveAlternateScreen, RawScreen};
use crossterm::terminal;
use crossterm::{execute, Output};
-use entities::{Entity, Player};
+use entities::Player;
+use ignore_result::Ignore;
use state::State;
use std::env;
use std::io::{stdout, Write};
@@ -59,15 +61,15 @@ fn main() {
InputEvent::Keyboard(KeyEvent::Char('?')) => {
execute!(stdout(), Output("q: quit")).unwrap()
}
- InputEvent::Keyboard(KeyEvent::Char('j')) => state.player.move_by(DOWN).unwrap(),
- InputEvent::Keyboard(KeyEvent::Char('k')) => state.player.move_by(UP).unwrap(),
- InputEvent::Keyboard(KeyEvent::Char('h')) => state.player.move_by(LEFT).unwrap(),
- InputEvent::Keyboard(KeyEvent::Char('l')) => state.player.move_by(RIGHT).unwrap(),
+ InputEvent::Keyboard(KeyEvent::Char('j')) => state.move_player(DOWN).ignore(),
+ InputEvent::Keyboard(KeyEvent::Char('k')) => state.move_player(UP).ignore(),
+ InputEvent::Keyboard(KeyEvent::Char('h')) => state.move_player(LEFT).ignore(),
+ InputEvent::Keyboard(KeyEvent::Char('l')) => state.move_player(RIGHT).ignore(),
// Arrow keys for noobs
- InputEvent::Keyboard(KeyEvent::Down) => state.player.move_by(DOWN).unwrap(),
- InputEvent::Keyboard(KeyEvent::Up) => state.player.move_by(UP).unwrap(),
- InputEvent::Keyboard(KeyEvent::Left) => state.player.move_by(LEFT).unwrap(),
- InputEvent::Keyboard(KeyEvent::Right) => state.player.move_by(RIGHT).unwrap(),
+ InputEvent::Keyboard(KeyEvent::Down) => state.move_player(DOWN).ignore(),
+ InputEvent::Keyboard(KeyEvent::Up) => state.move_player(UP).ignore(),
+ InputEvent::Keyboard(KeyEvent::Left) => state.move_player(LEFT).ignore(),
+ InputEvent::Keyboard(KeyEvent::Right) => state.move_player(RIGHT).ignore(),
_ => (),
}
}
diff --git a/src/state.rs b/src/state.rs
index 68d5250..d377784 100644
--- a/src/state.rs
+++ b/src/state.rs
@@ -3,8 +3,8 @@ use crossterm::{queue, Output};
use std::io::{stdout, Write};
use crate::entities::{Character, Entity, Player};
-use crate::tiling::{tile_to_str, TileGrid};
-use crate::world::{Dungeon, Generatable, Level};
+use crate::tiling::{tile_to_str, TileGrid, TileType};
+use crate::world::{apply_movement, Dungeon, Generatable, Level, Movement};
pub struct State {
pub player: Character,
@@ -89,4 +89,27 @@ impl State {
pub fn current_level(&self) -> &Level {
&self.dungeon.levels[self.level]
}
+
+ fn can_step_on(tile: &TileType) -> bool {
+ match tile {
+ TileType::Floor => true,
+ TileType::StairsDown => true,
+ TileType::StairsUp => true,
+ _ => false,
+ }
+ }
+
+ pub fn move_player(&mut self, dir: Movement) -> Result<(), String> {
+ match &self.grid {
+ None => Err(String::from("No level loaded!")),
+ Some(grid) => {
+ let loc = apply_movement(*self.player.location(), dir)?;
+ // Is the new location colliding with anything?
+ if !State::can_step_on(grid.block_at(loc.0, loc.1)) {
+ return Err(String::from("Can't move entity!"));
+ }
+ self.player.move_by(dir)
+ }
+ }
+ }
}