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authorGuillaume Pasquet <dev@etenil.net>2019-11-17 02:00:57 +0000
committerGuillaume Pasquet <dev@etenil.net>2019-11-17 02:00:57 +0000
commit9821aa00244ce3c32281e2f9fcf71bb35f308acd (patch)
treede934a190bcd22909fbb3dc6b3b0c76f52902207 /.vscode
parentb3d2d5811f3d1c153583695c1f338092ca0db20f (diff)
Dungeon generation improvements
- Better corridor generation - Clearer code in corridor generation - Fix an issue where a sub-level room could end up out of boundaries
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