diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/macroknight/game.hy | 16 | ||||
-rw-r--r-- | src/macroknight/tiles.hy | 4 |
2 files changed, 14 insertions, 6 deletions
diff --git a/src/macroknight/game.hy b/src/macroknight/game.hy index 53e6fac..160b46a 100644 --- a/src/macroknight/game.hy +++ b/src/macroknight/game.hy @@ -6,7 +6,8 @@ tiles [TileSet draw-tile] utils [neg] text [render-text] - systems [apply-gravity apply-collisions]) + systems [apply-gravity apply-collisions] + math [floor]) (pygame.init) @@ -17,10 +18,17 @@ (setv clock (pygame.time.Clock)) (setv running True) (setv tileset (TileSet "assets/monochrome-transparent.png" TILE_SCALING TILE_SIZE TILE_SIZE 1)) -(setv player (Player 1 (get tileset.tiles 28) TILE_SIZE 5 5)) (setv sprites-group []) -(.append sprites-group player) (setv level (load_pygame "assets/level-0.tmx")) +(setv player-pos + (let [player-objects (lfor ent (get level.layers 1) :if (= ent.type "Player") ent)] + (if (any player-objects) + (let [player-object (get player-objects 0)] + #((int (floor (/ player-object.x TILE_SIZE))) + (int (floor (/ player-object.y TILE_SIZE))))) + #(5 5)))) +(setv player (Player 1 (get tileset.tiles 28) TILE_SIZE #* player-pos)) +(.append sprites-group player) (setv macro-input-mode False) (setv macro-commands [None None None]) @@ -75,7 +83,7 @@ pygame.K_a (draw-tile screen tileset 1060 x-pos 5) None (draw-tile screen tileset 725 x-pos 5))))) - ;; Else + ;; Not in macro mode (do (for [inp ongoing_inputs] (case inp pygame.K_a (.move player #((neg player.SPEED) 0)) diff --git a/src/macroknight/tiles.hy b/src/macroknight/tiles.hy index 40692e7..f9e112d 100644 --- a/src/macroknight/tiles.hy +++ b/src/macroknight/tiles.hy @@ -1,13 +1,13 @@ (import pygame) (defclass TileSet [] - (defn __init__ [self image scaling tile-w tile-h [padding 0]] + (defn __init__ [self image-file scaling tile-w tile-h [padding 0]] (setv self.tile-w tile-w) (setv self.tile-h tile-h) (setv self.scaling scaling) (setv self.sheet - (let [surf (pygame.image.load "assets/monochrome-transparent.png") + (let [surf (pygame.image.load image-file) map-width (* (.get_width surf) self.scaling) map-height (* (.get_height surf) self.scaling)] (if (!= self.scaling 1) |