diff options
Diffstat (limited to 'src/macroknight/game.hy')
-rw-r--r-- | src/macroknight/game.hy | 123 |
1 files changed, 115 insertions, 8 deletions
diff --git a/src/macroknight/game.hy b/src/macroknight/game.hy index 2db0f29..c910416 100644 --- a/src/macroknight/game.hy +++ b/src/macroknight/game.hy @@ -1,20 +1,127 @@ (require hy) (require hyrule) -(import pygame) +(import pygame + pytmx.util_pygame [load_pygame] + pprint [pprint]) (pygame.init) -(setv screen (pygame.display.set_mode #(1280 720))) + +(setv TILE_SCALING 1) +(setv TILE_SIZE 32) +(setv GRAVITY 5) + +(defclass TileSet [] + (defn __init__ [self image tile-w tile-h [padding 0]] + + (setv self.sheet + (let [surf (pygame.image.load "assets/tileset_legacy.png")] + (if (!= TILE_SCALING 1) + (pygame.transform.scale + surf + #((* (.get_width surf) TILE_SCALING) + (* (.get_height surf) TILE_SCALING))) + surf))) + + (setv self.tiles + (lfor y (range 0 (.get_height self.sheet) (+ tile-h (* padding TILE_SCALING))) + x (range 0 (.get_width self.sheet) (+ tile-w (* padding TILE_SCALING))) + (let [tile (pygame.Surface #(tile-w tile-h))] + (.blit tile self.sheet #(0 0) #(x y tile-w tile-h)) + tile))))) + +;; Define systems here +(defn apply-gravity [entity entities] + (when (not entity.fixed) + (.move entity 0 GRAVITY))) + +(defn apply-collisions [entity entities] + (for [ent entities] + (when (and (!= ent.id entity.id) + (.colliderect entity.rect ent.rect) + (not entity.fixed)) + (let [collision (.clip entity.rect ent.rect)] + (print f"{entity.id} == {ent.id}") + (.move entity + (* -1 collision.width) + (* -1 collision.height)))))) + +;; Define entities here +(defclass LevelTile [] + (setv fixed True) + + (defn __init__ [self id x y surf] + (setv self.id id) + (setv self.surf + (if (!= TILE_SCALING 1) + (pygame.transform.scale + surf + #((* (.get_width surf) TILE_SCALING) + (* (.get_height surf) TILE_SCALING))) + surf)) + + (setv self.rect (.get_rect surf :left (* x TILE_SIZE) :top (* y TILE_SIZE))))) + +(defclass Player [pygame.sprite.Sprite] + (setv fixed False) + (setv SPEED 5) + (setv JUMP_IMPULSE 5) + + (defn __init__ [self tile initial-x initial-y] + (.__init__ (super)) + (setv self.id 1) + (setv self.surf (pygame.Surface #(TILE_SIZE TILE_SIZE))) + (.blit self.surf tile #(0 0)) + (setv self.rect (.get_rect self.surf))) + + (defn move [self dx dy] + (.move_ip self.rect dx dy))) + +(setv screen (pygame.display.set_mode #((* TILE_SCALING 640) (* TILE_SCALING 480)))) (setv clock (pygame.time.Clock)) (setv running True) +(setv tiles (TileSet "assets/tileset_legacy.png" TILE_SIZE TILE_SIZE 1)) + +(setv player (Player (get tiles.tiles 28) 0 0)) +(setv sprites-group []) +(.append sprites-group player) +(setv level (load_pygame "assets/level-1.tmx")) + +(pprint (next (.tiles (get level.layers 1)))) + +(for [tiledef (enumerate (.tiles (get level.layers 1)))] + (.append sprites-group (LevelTile (get tiledef 0) #* (get tiledef 1)))) + + +(setv ongoing_inputs []) + (while running - (when (any - (lfor event (pygame.event.get) - (= event.type pygame.QUIT))) - (setv running False)) - (.fill screen "purple") + (for [event (pygame.event.get)] + (match event.type + pygame.QUIT (setv running False) + pygame.KEYDOWN (.append ongoing_inputs event.key) + pygame.KEYUP (.remove ongoing_inputs event.key))) + + (for [inp ongoing_inputs] + (match inp + pygame.K_w (.move player 0 (* -1 player.JUMP_IMPULSE)) + pygame.K_a (.move player (* -1 player.SPEED) 0) + pygame.K_s (.move player 0 1) + pygame.K_d (.move player player.SPEED 0))) + + (.fill screen "#472d3c") + + ;; Apply systems + (for [sprite sprites-group] + (apply-gravity sprite sprites-group) + (apply-collisions sprite sprites-group)) + + (for [sprite sprites-group] + (.blit screen sprite.surf sprite.rect)) + (pygame.display.flip) - (.tick clock 60)) + (.tick clock 60) + ) (pygame.quit) |