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-rw-r--r--src/game.scm21
1 files changed, 13 insertions, 8 deletions
diff --git a/src/game.scm b/src/game.scm
index 193af38..086c2b9 100644
--- a/src/game.scm
+++ b/src/game.scm
@@ -62,24 +62,29 @@
(define *level* (load-tilemap "assets/level-0.tmx"))
(define *level-tileset-texture* (sdl2:create-texture-from-surface *renderer* (tileset-image (tilemap-tileset *level*))))
-(define (draw-tile target tileset tile-id)
+(define (draw-tile target tileset tile-id row-num col-num)
(let ((tile (tileset-tile tileset tile-id)))
-
(sdl2:render-copy! *renderer* *level-tileset-texture*
(tile-rect tile)
- (tile-rect tile))))
+ (sdl2:make-rect (* col-num (tileset-tileheight tileset))
+ (* row-num (tileset-tilewidth tileset))
+ (tileset-tilewidth tileset)
+ (tileset-tileheight tileset)))))
-(define (draw-tilemap-rows draw-fn rows)
+(define (draw-tilemap-rows draw-fn rows row-num)
(unless (null? rows)
- (map draw-fn (car rows))
- (draw-tilemap-row draw-fn (cdr rows))))
+ (for-each (lambda (tile-id col-num) (draw-fn tile-id row-num col-num))
+ (car rows)
+ (iota (length (car rows))))
+ (draw-tilemap-rows draw-fn (cdr rows) (+ row-num 1))))
(define (draw-tilemap target tilemap)
(let ((map-layer (layer-map (list-ref (tilemap-layers tilemap) 0)))
(tileset (tilemap-tileset tilemap)))
(draw-tilemap-rows
- (lambda (tile-id) (draw-tile target tileset tile-id))
- map-layer)))
+ (lambda (tile-id row-num col-num) (draw-tile target tileset tile-id row-num col-num))
+ map-layer
+ 0)))
(set! (sdl2:render-draw-color *renderer*) +background-color+)
(sdl2:render-clear! *renderer*)