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*** DONE Render multiple tile layers (simple implementation). :graphics:
** Input & Player Basics
-*** TODO Build a simple input-state map (keys pressed/held). :input:
+*** DONE Build a simple input-state map (keys pressed/held). :input:
*** TODO Create basic player entity (plist data + type). :entities:
*** TODO Move the player 1 pixel each frame to test update loop. :entities:update: