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(module downstroke-entity
*
(import scheme
	    (chicken base)
	    (only srfi-1 fold alist-delete))

;; Entities = alists with shared keys (#:type, #:x, #:y, #:width, #:height, ...).

(define (make-entity x y w h)
  `((#:type . none) (#:x . ,x) (#:y . ,y) (#:width . ,w) (#:height . ,h)))

(define (entity-ref entity key #!optional default)
  (cond ((assq key entity) => cdr)
	    ((procedure? default) (default))
	    (else default)))

(define (entity-type entity)
  (entity-ref entity #:type #f))

(define (entity-set entity key val)
  (cons (cons key val) (alist-delete key entity eq?)))

(define (entity-set-many entity pairs)
  (fold (lambda (pair working-ent)
	      (entity-set working-ent (car pair) (cdr pair)))
	    entity
	    pairs))

(define (entity-update entity key proc #!optional default)
  (entity-set entity key (proc (entity-ref entity key default))))

;; #:skip-pipelines — list of symbols naming frame pipeline steps to skip for this
;; entity. Physics documents the built-in step names (see docs/physics.org). Other
;; subsystems (e.g. animation, rendering) may reserve additional symbols later and
;; use the same predicate and define-pipeline macro.

(define (entity-skips-pipeline? entity step)
  (let ((skips (entity-ref entity #:skip-pipelines '())))
    (and (pair? skips) (memq step skips))))

(define-syntax define-pipeline
  (syntax-rules ()
    ((define-pipeline (identifier name) (scene entity dt) :guard guard (body ...))
     (define (identifier scene entity dt)
       (if (or (not guard) (entity-skips-pipeline? entity (quote name)))
	       entity
	       (body ...))))
    ((define-pipeline (identifier name) (scene entity dt) (body ...))
     (define (identifier scene entity dt)
       (if (entity-skips-pipeline? entity (quote name))
	       entity
	       (body ...))))))

) ;; End of entity