aboutsummaryrefslogtreecommitdiff
path: root/demo/menu.scm
blob: 2564bd058b9742af088e6cd73225d96bfcdaeb2c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
(import scheme
        (chicken base)
        (prefix sdl2 "sdl2:")
        (prefix sdl2-ttf "ttf:")
        downstroke-engine
        downstroke-renderer
        downstroke-input)

;; Global state for menu cursor
(define *menu-cursor* 0)
(define *menu-items* '("Play" "Quit"))
(define *title-font* #f)
(define *menu-font* #f)

(define *game*
  (make-game
    title: "Demo: Menu System" width: 600 height: 400

    preload: (lambda (game)
      (set! *title-font* (ttf:open-font "demo/assets/DejaVuSans.ttf" 24))
      (set! *menu-font* (ttf:open-font "demo/assets/DejaVuSans.ttf" 16)))

    create: (lambda (game)
      ;; Register the main-menu state
      (game-add-state! game 'main-menu
        (make-game-state
          #:update (lambda (game dt)
            (let ((input (game-input game)))
              ;; Navigate menu with up/down
              (when (input-pressed? input 'up)
                (set! *menu-cursor* (max 0 (- *menu-cursor* 1))))
              (when (input-pressed? input 'down)
                (set! *menu-cursor* (min (- (length *menu-items*) 1) (+ *menu-cursor* 1))))
              ;; Confirm selection
              (when (input-pressed? input 'a)
                (case *menu-cursor*
                  ((0) ; Play
                   (game-start-state! game 'playing))
                  ((1) ; Quit
                   (sdl2:quit!)
                   (exit))))))
          #:render (lambda (game)
            (let ((renderer (game-renderer game)))
              (set! (sdl2:render-draw-color renderer) (sdl2:make-color 0 0 0 255))
              (sdl2:render-fill-rect! renderer (sdl2:make-rect 0 0 600 400))
              (let ((white (sdl2:make-color 255 255 255 255)))
                (draw-ui-text renderer *title-font* "MENU DEMO" white 200 80)
                (draw-menu-items renderer *menu-font* *menu-items* *menu-cursor*
                                 150 150 50))))))

      ;; Register the playing state
      (game-add-state! game 'playing
        (make-game-state
          #:update (lambda (game dt)
            (let ((input (game-input game)))
              ;; Return to menu on quit (Escape)
              (when (input-pressed? input 'quit)
                (set! *menu-cursor* 0)
                (game-start-state! game 'main-menu))))
          #:render (lambda (game)
            (let ((renderer (game-renderer game)))
              (set! (sdl2:render-draw-color renderer) (sdl2:make-color 0 0 0 255))
              (sdl2:render-fill-rect! renderer (sdl2:make-rect 0 0 600 400))
              (let ((white (sdl2:make-color 255 255 255 255)))
                (draw-ui-text renderer *menu-font* "PLAYING! PRESS ESC TO RETURN" white 120 150))))))

      ;; Start with the main menu
      (game-start-state! game 'main-menu))))

(game-run! *game*)