| Age | Commit message (Expand) | Author |
| 27 hours | Light refactor in animations | Gene Pasquet |
| 27 hours | Fix tests | Gene Pasquet |
| 35 hours | Code cleanup | Gene Pasquet |
| 37 hours | Set individual key frame animation time, make animations run on dt | Gene Pasquet |
| 38 hours | Fix animation defaults | Gene Pasquet |
| 3 days | Re-format | Gene Pasquet |
| 3 days | rename modules | Gene Pasquet |
| 3 days | Refresh docs and re-indent | Gene Pasquet |
| 3 days | Migrate tests to the test egg | Gene Pasquet |
| 3 days | Convert entities to alists | Gene Pasquet |
| 3 days | Fix typo | Gene Pasquet |
| 3 days | Fix plist handling, add test for timed animation frames | Gene Pasquet |
| 8 days | Fix animation test, simplify a let* to a let | Gene Pasquet |
| 8 days | Simplify define-pipeline macro | Gene Pasquet |
| 8 days | Enrich entities pipelining to provide scene context to processors | Gene Pasquet |
| 10 days | Remove useless ai.scm, use prefabs | Gene Pasquet |
| 10 days | Rework animations and entities - somewhat | Gene Pasquet |
| 11 days | Remove useless make-player-entity | Gene Pasquet |
| 13 days | Move the engine-update to the scene | Gene Pasquet |
| 13 days | Refactor update pipelines | Gene Pasquet |
| 13 days | Refactor to be functional | Gene Pasquet |
| 13 days | Avoid lambdas | Gene Pasquet |
| 13 days | Code cleanup | Gene Pasquet |
| 13 days | Support scling | Gene Pasquet |
| 13 days | Support entity groups | Gene Pasquet |
| 13 days | Use entities as platforms | Gene Pasquet |
| 13 days | Work on demos | Gene Pasquet |
| 13 days | Added tweens | Gene Pasquet |
| 2026-04-06 | Fixes, updated license | Gene Pasquet |
| 2026-04-06 | Prefabs | Gene Pasquet |
| 2026-04-05 | Rename prefix from downstroke/ to downstroke- | Gene Pasquet |
| 2026-04-05 | Complete implementation | Gene Pasquet |
| 2026-04-05 | Progress | Gene Pasquet |
| 2026-04-05 | docs: add demo games design spec | Gene Pasquet |
| 2026-04-05 | build: add assets and engine modules to Makefile | Gene Pasquet |
| 2026-04-05 | feat: implement game-run! — SDL2 init, lifecycle hooks, frame loop | Gene Pasquet |
| 2026-04-05 | fix: engine.scm defstruct naming, add game-camera test, add simple-logger import | Gene Pasquet |
| 2026-04-05 | feat: add engine.scm — game struct, make-game constructor, convenience acce... | Gene Pasquet |
| 2026-04-05 | feat: add render-scene! to renderer — draw full scene in one call | Gene Pasquet |
| 2026-04-05 | feat: add assets.scm — minimal key/value asset registry | Gene Pasquet |
| 2026-04-05 | docs: add Milestone 8 implementation plan | Gene Pasquet |
| 2026-04-05 | docs: update Milestone 8 spec after review — fix API details | Gene Pasquet |
| 2026-04-05 | docs: add Milestone 8 design spec — game object and lifecycle API | Gene Pasquet |
| 2026-04-05 | Cleanup and egg! | Gene Pasquet |
| 2026-04-05 | Initial port of macroknight to an engine | Gene Pasquet |