diff options
| author | Gene Pasquet <dev@etenil.net> | 2026-04-07 23:36:12 +0100 |
|---|---|---|
| committer | Gene Pasquet <dev@etenil.net> | 2026-04-07 23:36:12 +0100 |
| commit | 19a5db8606a82830a5ccd0ed46d8e0cf3c95db0a (patch) | |
| tree | 241e7376014068ab9fc7a1bc8fa7a29cc1b62490 /demo/sandbox.scm | |
| parent | 618ed5fd6f5ae9c9f275c1e3cfb74762d7d51a01 (diff) | |
Work on demos
Diffstat (limited to 'demo/sandbox.scm')
| -rw-r--r-- | demo/sandbox.scm | 159 |
1 files changed, 126 insertions, 33 deletions
diff --git a/demo/sandbox.scm b/demo/sandbox.scm index f585a6a..2feb69e 100644 --- a/demo/sandbox.scm +++ b/demo/sandbox.scm @@ -1,60 +1,153 @@ (import scheme (chicken base) (chicken random) + (only srfi-1 drop iota take) (prefix sdl2 "sdl2:") (prefix sdl2-ttf "ttf:") (prefix sdl2-image "img:") downstroke-engine downstroke-world downstroke-tilemap - downstroke-renderer - downstroke-input downstroke-physics downstroke-assets downstroke-entity downstroke-scene-loader) -(define *elapsed* 0) -(define *respawn-interval* 10000) - -(define (spawn-entities) - (let loop ((i 0) (acc '())) - (if (= i 10) - acc - (loop (+ i 1) - (cons (list #:type 'box - #:x (+ 30 (* i 55)) - #:y (+ 10 (* (pseudo-random-integer 4) 20)) - #:width 16 #:height 16 - #:vx 0 #:vy 0 - #:gravity? #t - #:on-ground? #f - #:solid? #t - #:tile-id 1) - acc))))) +(define *demo-t* 0.0) + +;; Programmatic level: same geometry as the old static-tile floor + mid shelf, +;; but as a real tile layer so tile collisions and detect-on-solid work. +(define (make-sandbox-tilemap ts tw th gw gh) + (let* ((ncols (inexact->exact (ceiling (/ gw tw)))) + (nrows (inexact->exact (ceiling (/ gh th)))) + (floor-tile 20) + (shelf-tile 20) + (air (map (lambda (_) (map (lambda (_) 0) (iota ncols))) (iota nrows))) + (floor-row (map (lambda (_) floor-tile) (iota ncols))) + (with-floor (append (take air (- nrows 1)) (list floor-row))) + ;; Shelf top at same Y as before: gh - 6*th pixels from top + (shelf-r (inexact->exact (floor (/ (- gh (* 6 th)) th)))) + (shelf-c0 10) + (shelf-n 10) + (row-before (list-ref with-floor shelf-r)) + (shelf-row + (map (lambda (c) + (if (and (>= c shelf-c0) (< c (+ shelf-c0 shelf-n))) + shelf-tile + (list-ref row-before c))) + (iota ncols))) + (map-data (append (take with-floor shelf-r) + (list shelf-row) + (drop with-floor (+ shelf-r 1)))) + (layer (make-layer name: "ground" + width: ncols height: nrows + map: map-data))) + (make-tilemap width: ncols height: nrows + tilewidth: tw tileheight: th + tileset-source: "" + tileset: ts + layers: (list layer) + objects: '()))) + +(define (spawn-boxes tw th) + (map (lambda (i) + (list #:type 'box + #:x (+ 30 (* i 55)) #:y (+ 10 (* (pseudo-random-integer 4) 20)) + #:width tw #:height th + #:vx 0 #:vy 0 + #:gravity? #t #:on-ground? #f + #:solid? #t #:immovable? #f + #:tile-id 29)) + (iota 8))) + +;; #:demo-id offsets phase; #:demo-since-jump accumulates ms for jump cadence. +(define (make-demo-bot x y tw th id) + (list #:type 'demo-bot + #:x x #:y y + #:width tw #:height th + #:vx 0 #:vy 0 + #:gravity? #t #:on-ground? #f + #:solid? #t #:immovable? #f + #:tile-id 1 + #:demo-id id + #:demo-since-jump 0)) + +(define (update-demo-bot e dt tm) + (let* ((id (entity-ref e #:demo-id 0)) + (cycle 2600.0) + (phase (modulo (+ *demo-t* (* id 400.0)) cycle)) + (vx (if (< phase (/ cycle 2.0)) 3.0 -3.0)) + (e (entity-set e #:vx vx)) + ;; Set last frame by final pass: detect-on-solid after entity–entity resolve. + (ground? (entity-ref e #:on-ground? #f)) + (since (+ (entity-ref e #:demo-since-jump 0) dt)) + (jump-every 720.0) + (do-jump? (and ground? (>= since jump-every))) + (since (if do-jump? 0 since)) + (e (entity-set e #:demo-since-jump since)) + (e (apply-jump e do-jump?)) + (e (apply-acceleration e)) + (e (apply-gravity e)) + (e (apply-velocity-x e)) + (e (resolve-tile-collisions-x e tm)) + (e (apply-velocity-y e)) + (e (resolve-tile-collisions-y e tm))) + e)) + +(define (update-box e tm) + (let* ((e (apply-gravity e)) + (e (apply-velocity-x e)) + (e (resolve-tile-collisions-x e tm)) + (e (apply-velocity-y e)) + (e (resolve-tile-collisions-y e tm))) + e)) (define *game* (make-game title: "Demo: Physics Sandbox" width: 600 height: 400 create: (lambda (game) - (let ((scene (game-load-scene! game "demo/assets/level-0.tmx"))) - (scene-entities-set! scene (spawn-entities)))) + (let* ((ts (game-load-tileset! game 'tileset + "demo/assets/monochrome_transparent.tsx")) + (tw (tileset-tilewidth ts)) + (th (tileset-tileheight ts)) + (tex (create-texture-from-tileset (game-renderer game) ts)) + (gw (game-width game)) + (gh (game-height game)) + (tm (make-sandbox-tilemap ts tw th gw gh)) + (bots + (list (make-demo-bot 80 80 tw th 0) + (make-demo-bot 220 60 tw th 1) + (make-demo-bot 380 100 tw th 2))) + (entities (append (spawn-boxes tw th) bots)) + (scene (make-scene + entities: entities + tilemap: tm + tileset: #f + camera: (make-camera x: 0 y: 0) + tileset-texture: tex + camera-target: #f + background: '(32 34 40)))) + (game-scene-set! game scene))) update: (lambda (game dt) + (set! *demo-t* (+ *demo-t* dt)) (let* ((scene (game-scene game)) (tm (scene-tilemap scene))) - (set! *elapsed* (+ *elapsed* dt)) - (when (>= *elapsed* *respawn-interval*) - (set! *elapsed* 0) - (scene-entities-set! scene (spawn-entities))) (scene-update-entities scene - apply-gravity - apply-velocity-x - (lambda (e) (resolve-tile-collisions-x e tm)) - apply-velocity-y - (lambda (e) (resolve-tile-collisions-y e tm)) - (lambda (e) (detect-ground e tm))) - (scene-resolve-collisions scene))))) + (lambda (e) + (cond + ((eq? (entity-type e) 'demo-bot) + (update-demo-bot e dt tm)) + ((eq? (entity-type e) 'box) + (update-box e tm)) + (else e)))) + (scene-resolve-collisions scene) + (let ((post (scene-entities scene))) + (scene-update-entities scene + (lambda (e) + (if (entity-ref e #:gravity? #f) + (detect-on-solid e tm post) + e)))))))) (game-run! *game*) |
