use crossterm::cursor::MoveTo; use crossterm::{execute, queue, Output}; use std::io::{stdout, Write}; use crate::entities::{Character, Entity, Player}; use crate::state::State; use crate::tiling::{tile_to_str, Tile, TileGrid, TileType}; use crate::world::{apply_movement, Dungeon, Generatable, Level, Movement}; pub trait ViewPort { fn render_state(&mut self, &State); } pub struct CrossTermViewPort { xsize: usize, ysize: usize } impl CrossTermViewPort { pub fn render_level(&self) { let mut sout = stdout(); execute!(sout, MoveTo(0, 0)).unwrap(); for (linenum, line) in self.grid.as_ref().unwrap().raw_data().iter().enumerate() { let linestr = line.iter().map(tile_to_str).collect::>(); let mut linestr2 = String::from(""); for chr in linestr { linestr2.push_str(chr); } queue!(sout, Output(linestr2), MoveTo(0, linenum as u16)).unwrap(); sout.flush().unwrap(); } } fn render_entity(&self, entity: &dyn Entity) { if !entity.is_visible() || !entity.is_dirty() { return; } let dirt = entity.previous_location(); let background = self.grid.as_ref().unwrap().block_at(dirt.0, dirt.1); let mut sout = stdout(); queue!( sout, MoveTo(dirt.0 as u16, dirt.1 as u16), Output(tile_to_str(background)), MoveTo(entity.location().0 as u16, entity.location().1 as u16), Output(tile_to_str(entity.tile())) ) .unwrap(); sout.flush().unwrap(); } pub fn render_entities(&self) { for e in self.current_level().entities.iter() { self.render_entity(&**e); } } pub fn render_player(&mut self) { self.render_entity(&self.player); self.grid .as_mut() .unwrap() .clear_fog_of_war(self.player.location(), PLAYER_SIGHT); } fn ui_state_position(&self) -> MoveTo { MoveTo(0, (self.dungeon.ysize()) as u16) } fn ui_notification_position(&self) -> MoveTo { MoveTo(0, (self.dungeon.ysize() + 1) as u16) } pub fn render_ui(&self) { let mut sout = stdout(); queue!(sout, self.ui_state_position(), Output(self.player.stats())).unwrap(); sout.flush().unwrap(); } pub fn notify(&self, message: String) { let mut sout = stdout(); queue!( sout, self.ui_notification_position(), Output(" ".repeat(self.dungeon.xsize())), self.ui_notification_position(), Output(message) ) .unwrap(); sout.flush().unwrap(); } pub fn ui_help(&self) { self.notify(String::from( "quit: q, movement{up(k), down(j), left(h), right(l)}", )) } }