pub struct TileGrid { grid: Vec>, xsize: usize, ysize: usize, } impl TileGrid { pub fn new(xsize: usize, ysize: usize) -> TileGrid { let mut grid = TileGrid { grid: Vec::with_capacity(ysize), xsize, ysize, }; for _ in 0..ysize { let mut subvec = Vec::with_capacity(xsize); for _ in 0..xsize { subvec.push(TileType::Empty); } grid.grid.push(subvec); } grid } pub fn set_tile(&mut self, x: usize, y: usize, tile: TileType) { self.grid[y][x] = tile; } /// Sets a tile if nothing lies underneath it. pub fn set_empty_tile(&mut self, x: usize, y: usize, tile: TileType) { self.set_tile( x, y, match self.grid[y][x] { TileType::Empty => tile, _ => self.grid[y][x].clone(), }, ) } pub fn raw_data(&self) -> &Vec> { &self.grid } pub fn block_at(&self, x: usize, y: usize) -> &TileType { &self.grid[y + 1][x] } pub fn xsize(&self) -> usize { self.xsize } pub fn ysize(&self) -> usize { self.ysize } } pub fn tile_to_str(tile: &TileType) -> &str { match tile { TileType::Floor => ".", TileType::Wall => "#", TileType::Empty => " ", TileType::StairsDown => ">", TileType::StairsUp => "<", TileType::Player => "@", _ => "?", } } pub trait Tileable { fn tile(&self, grid: &mut TileGrid) -> Result<(), String>; } #[derive(Clone)] pub enum TileType { Empty, Wall, Floor, StairsUp, StairsDown, Character, Player, }