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<title>roguerust/.gitignore, branch master</title>
<subtitle>A little rogue-like game written in Rust
</subtitle>
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<updated>2020-01-02T17:28:15Z</updated>
<entry>
<title>Fix for invisible enemies</title>
<updated>2020-01-02T17:28:15Z</updated>
<author>
<name>Guillaume Pasquet</name>
<email>dev@etenil.net</email>
</author>
<published>2020-01-02T17:28:15Z</published>
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<content type='text'>
- Don't double-count visibility
- Set enemies visibility with LOS
- Set dirty flag when enemies are revealed
</content>
</entry>
<entry>
<title>Start generating game world</title>
<updated>2019-07-05T20:03:55Z</updated>
<author>
<name>Guillaume Pasquet</name>
<email>dev@etenil.net</email>
</author>
<published>2019-07-05T20:03:55Z</published>
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