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| -rw-r--r-- | LICENSE | 674 | ||||
| -rw-r--r-- | Makefile | 6 | ||||
| -rw-r--r-- | README.md | 43 | ||||
| -rw-r--r-- | TODO.org | 10 | ||||
| -rw-r--r-- | assets/level-0.tmx | 4 | ||||
| -rw-r--r-- | assets/level-1.tmx | 2 | ||||
| -rw-r--r-- | assets/level-2.tmx | 10 | ||||
| -rw-r--r-- | assets/level-3.tmx | 4 | ||||
| -rw-r--r-- | macroknight.tiled-session | 24 | ||||
| -rw-r--r-- | requirements.txt | 1 | ||||
| -rw-r--r-- | src/macroknight/entities.hy | 18 | ||||
| -rw-r--r-- | src/macroknight/game.hy | 58 | ||||
| -rw-r--r-- | src/macroknight/systems.hy | 15 | ||||
| -rw-r--r-- | src/macroknight/text.hy | 15 | ||||
| -rw-r--r-- | src/macroknight/tiles.hy | 15 | ||||
| -rw-r--r-- | src/macroknight/utils.hy | 15 | 
16 files changed, 879 insertions, 35 deletions
| @@ -0,0 +1,674 @@ +                    GNU GENERAL PUBLIC LICENSE +                       Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/> + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + +                            Preamble + +  The GNU General Public License is a free, copyleft license for +software and other kinds of works. + +  The licenses for most software and other practical works are designed +to take away your freedom to share and change the works.  By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users.  We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors.  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It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + +    <one line to give the program's name and a brief idea of what it does.> +    Copyright (C) <year>  <name of author> + +    This program is free software: you can redistribute it and/or modify +    it under the terms of the GNU General Public License as published by +    the Free Software Foundation, either version 3 of the License, or +    (at your option) any later version. + +    This program is distributed in the hope that it will be useful, +    but WITHOUT ANY WARRANTY; without even the implied warranty of +    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +    GNU General Public License for more details. + +    You should have received a copy of the GNU General Public License +    along with this program.  If not, see <https://www.gnu.org/licenses/>. + +Also add information on how to contact you by electronic and paper mail. + +  If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + +    <program>  Copyright (C) <year>  <name of author> +    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. +    This is free software, and you are welcome to redistribute it +    under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License.  Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + +  You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +<https://www.gnu.org/licenses/>. + +  The GNU General Public License does not permit incorporating your program +into proprietary programs.  If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library.  If this is what you want to do, use the GNU Lesser General +Public License instead of this License.  But first, please read +<https://www.gnu.org/licenses/why-not-lgpl.html>. @@ -1,2 +1,6 @@ -run: +.venv: +	python3 -m venv .venv +	.venv/bin/pip install -r requirements.txt + +run: .venv  	.venv/bin/hy src/macroknight/game.hy @@ -1,3 +1,42 @@ -LISP GAME JAM 2025 -================== +MACROKNIGHT +=========== +This is a game written for the [Spring Lisp Game Jam 2025](https://itch.io/jam/spring-lisp-game-jam-2025). + +## Dependencies + +This is a python game written with [Hy](https://hylang.org) and [Pygame](https://pygame.org). It requires the following to be installed: + +- Python (3.9+) +- SDL2 + +## Quickstart + +To install the python dependencies and run the game, simply type: + +``` +make +``` + +## Manual installation + +*Recommended* Create a virtual environment for the dependencies. On Debian-based distributions, you will need the package `python3-venv`. Run the following: + +``` +python3 -m venv venv +. venv/bin/activate +pip install -r requirements.txt +``` + +Then run the game with the venv active: + +``` +hy src/macroknight/game.hy +``` + + +## Credits + +- Code: Gene Pasquet +- Levels: Owen Pasquet +- Tile art: [Kenney](https://kenney.nl/assets/1-bit-pack) @@ -2,18 +2,22 @@  ** DONE Collision detection when moving sideways and jumping  ** DONE Resolve collisions between each macro move  ** DONE Amount of movement from macros -** TODO Finer macro movement steps to work out collision +** TODO Better collision resolution +** TODO Handle collisions in macro steps  * Improvements  ** DONE Display each stage of macro execution with a timer  ** DONE Add enemies -** TODO Create enemy classes and behaviour +** DONE Create enemy classes and behaviour  ** DONE Flip player sprite when moving the other way -** TODO Animate player sprite +** DONE Animate player sprite  ** DONE Add help text  ** DONE Add cool-down for macro ability  ** DONE Create more levels  ** DONE Define entity position on map layer  ** TODO Add a menu +** TODO Killing enemies  ** DONE Detect win conditions  ** TODO Detect loss conditions +** TODO Music +** TODO Sound effects diff --git a/assets/level-0.tmx b/assets/level-0.tmx index 11405a2..a3a513a 100644 --- a/assets/level-0.tmx +++ b/assets/level-0.tmx @@ -23,7 +23,7 @@  846,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,844,844,844,844,  844,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,444,844,844,844,  548,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,20,20,19,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20, -20,20,20,20,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,742,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +20,20,20,20,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,742,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1058,0,0,0,  0,0,0,0,215,21,0,0,0,0,0,0,0,0,0,0,0,0,0,644,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,  0,0,0,69,0,215,21,0,0,0,0,0,0,0,0,0,0,0,0,638,0,0,0,0,0,0,0,0,0,0,0,69,0,0,0,0,0,0,69,0,  0,0,0,0,0,0,215,21,0,0,0,0,0,0,0,0,19,20,20,216,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, @@ -39,7 +39,7 @@    <object id="2" name="player" type="Player" gid="29" x="182" y="350.5" width="16" height="16"/>    <object id="3" name="hint" type="Text" x="98.5" y="432.5" width="197" height="78">     <properties> -    <property name="text" value="hit space to start a macro"/> +    <property name="text" value="hit enter to start a macro"/>     </properties>    </object>    <object id="4" name="goal" type="Goal" x="560.935" y="288.641" width="16" height="16"/> diff --git a/assets/level-1.tmx b/assets/level-1.tmx index 9a1dda0..ec71744 100644 --- a/assets/level-1.tmx +++ b/assets/level-1.tmx @@ -23,7 +23,7 @@  846,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,1,1,1,1,1,70,0,0,0,0,0,0,0,0,844,844,844,844,  844,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,215,21,0,0,0,0,0,0,0,444,844,844,844,  548,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,69,0,1,215,20,20,20,20,20,20,20,20,20,20,20, -20,20,20,20,20,20,20,20,21,0,0,0,0,0,0,0,0,0,0,0,19,216,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +20,20,20,20,20,20,20,20,21,0,0,0,0,0,0,0,0,0,0,0,19,216,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1058,0,0,0,  0,0,0,0,0,0,0,0,215,21,0,0,0,0,0,0,0,0,0,19,216,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,  0,0,0,69,0,0,0,0,0,215,20,20,20,20,20,20,20,20,20,216,0,0,0,0,0,0,0,0,0,0,0,69,0,0,0,0,0,0,69,0,  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, diff --git a/assets/level-2.tmx b/assets/level-2.tmx index c62c451..893973c 100644 --- a/assets/level-2.tmx +++ b/assets/level-2.tmx @@ -1,5 +1,5 @@  <?xml version="1.0" encoding="UTF-8"?> -<map version="1.8" tiledversion="1.8.2" orientation="orthogonal" renderorder="right-down" width="40" height="30" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="19"> +<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="40" height="30" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="19">   <tileset firstgid="1" source="monochrome_transparent.tsx"/>   <layer id="1" name="Tile Layer 1" width="40" height="30">    <data encoding="csv"> @@ -12,11 +12,11 @@  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,118,118,10,12,12,12,12,12,939,  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,939,0,0,0,0,0,0,0,118,10,12,12,162,0,162,12,893,  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,893,0,0,0,0,0,0,0,10,12,12,12,0,998,0,12,846, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,846,0,0,0,0,0,0,10,12,12,12,12,1046,1047,1048,12,844, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,846,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,844,  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,844,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,846, -939,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,846,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,361, -893,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,0,265,0,265,993,994,0,844,924,968,880,1059,0,0,0,0,0,0,0,0,0,215,20,638, -846,0,0,0,0,0,0,0,0,0,0,0,0,19,20,20,20,20,20,20,20,20,20,20,20,20,20,20,216,0,0,0,0,0,0,20,0,0,0,638, +939,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,846,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,499, +893,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,0,265,0,265,993,994,0,844,0,0,0,0,0,0,0,0,0,0,0,0,0,215,20,1058, +846,0,0,0,0,0,0,0,0,0,0,0,0,19,20,20,20,20,20,20,20,20,20,20,20,20,20,1059,216,0,0,0,0,0,0,20,0,0,0,638,  844,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,638,  846,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,216,  844,0,0,253,262,262,262,262,253,0,0,0,0,68,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,216,0, diff --git a/assets/level-3.tmx b/assets/level-3.tmx index 1c2b04a..43f480a 100644 --- a/assets/level-3.tmx +++ b/assets/level-3.tmx @@ -14,7 +14,7 @@  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,20,216,0,0,0,0,0,0,0,0,846,  13,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,217,644,644,644,644,169,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,844,  12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,217,644,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,444, -12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,644,0,0,0,0,0,743,0,0,0,0,0,0,0,0,0,0,0,215,20,0,20,20,20, +12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,644,0,0,0,0,0,743,0,0,0,0,0,0,0,0,0,0,0,215,20,0,20,20,1058,  12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,644,0,0,644,0,0,0,0,0,0,0,0,0,0,0,0,0,638,  12,0,0,0,0,0,0,0,0,0,0,0,0,0,644,0,0,0,0,0,0,0,743,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,638,  409,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,168,644,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,638, @@ -37,7 +37,7 @@   </layer>   <objectgroup id="2" name="Object Layer 1">    <object id="1" name="enemy" type="Enemy1" gid="129" x="191.333" y="207.333" width="16" height="16"/> -  <object id="5" x="619.333" y="170.667"/> +  <object id="5" name="goal" type="Goal" x="619.333" y="170.667"/>    <object id="6" name="player" type="Player" gid="29" x="48.8661" y="206" width="16" height="16"/>   </objectgroup>  </map> diff --git a/macroknight.tiled-session b/macroknight.tiled-session index 8aa14c8..a41709f 100644 --- a/macroknight.tiled-session +++ b/macroknight.tiled-session @@ -14,18 +14,26 @@                  7              ],              "scale": 3, -            "selectedLayer": 1, +            "selectedLayer": 0,              "viewCenter": { -                "x": 441.5, -                "y": 363.5 +                "x": 491.8333333333333, +                "y": 329.83333333333337              }          },          "assets/level-1.tmx": {              "scale": 4,              "selectedLayer": 0,              "viewCenter": { -                "x": 319.875, -                "y": 240 +                "x": 553.625, +                "y": 290.375 +            } +        }, +        "assets/level-2.tmx": { +            "scale": 2.1404687499999997, +            "selectedLayer": 0, +            "viewCenter": { +                "x": 320.25695306226737, +                "y": 240.3679100664282              }          },          "assets/level-3.tmx": { @@ -33,10 +41,10 @@                  2              ],              "scale": 2, -            "selectedLayer": 1, +            "selectedLayer": 0,              "viewCenter": { -                "x": 320.25, -                "y": 240.25 +                "x": 340.75, +                "y": 76.25              }          },          "assets/monochrome_transparent.tsx": { diff --git a/requirements.txt b/requirements.txt index 4bb7b96..9a9d87e 100644 --- a/requirements.txt +++ b/requirements.txt @@ -2,3 +2,4 @@ funcparserlib==1.0.1  hy==1.1.0  hyrule==1.0.0  pygame==2.6.1 +PyTMX==3.32 diff --git a/src/macroknight/entities.hy b/src/macroknight/entities.hy index 2ba77ea..b171069 100644 --- a/src/macroknight/entities.hy +++ b/src/macroknight/entities.hy @@ -1,3 +1,18 @@ +;;; Copyright (C) 2025 Gene Pasquet +;;; +;;; This program is free software: you can redistribute it and/or modify +;;; it under the terms of the GNU General Public License as published by +;;; the Free Software Foundation, either version 3 of the License, or +;;; (at your option) any later version. +;;; +;;; This program is distributed in the hope that it will be useful, +;;; but WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +;;; GNU General Public License for more details. +;;; +;;; You should have received a copy of the GNU General Public License +;;; along with this program.  If not, see <https://www.gnu.org/licenses/>. +  (require hyrule [case])  (import pygame.sprite [Sprite]          pygame [Surface] @@ -5,6 +20,8 @@          utils [neg merge-moves Direction]          enum [Enum]) +(defclass PlayerKilled [Exception]) +  (defclass Entity [Sprite]  ;;; Game entity    (setv _fixed False) @@ -149,6 +166,7 @@      (when (and self.attacking (> ticks self.animate-end))        (setv self.animate-end 0)        (setv self.attacking False) +      (raise PlayerKilled)        (.blit self._surf (get self.tiles 0) #(0 0)))      (setv self._disp_surf diff --git a/src/macroknight/game.hy b/src/macroknight/game.hy index 7709f41..8675f81 100644 --- a/src/macroknight/game.hy +++ b/src/macroknight/game.hy @@ -1,8 +1,23 @@ +;;; Copyright (C) 2025 Gene Pasquet +;;; +;;; This program is free software: you can redistribute it and/or modify +;;; it under the terms of the GNU General Public License as published by +;;; the Free Software Foundation, either version 3 of the License, or +;;; (at your option) any later version. +;;; +;;; This program is distributed in the hope that it will be useful, +;;; but WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +;;; GNU General Public License for more details. +;;; +;;; You should have received a copy of the GNU General Public License +;;; along with this program.  If not, see <https://www.gnu.org/licenses/>. +  (require hy)  (require hyrule *)  (import pygame          pytmx.util_pygame [load_pygame] -        entities [Player LevelTile Goal Enemy] +        entities [Player LevelTile Goal Enemy PlayerKilled]          tiles [TileSet draw-tile]          utils [neg]          text [render-text] @@ -19,14 +34,31 @@  (setv screen (pygame.display.set_mode #((* TILE_SCALING 640) (* TILE_SCALING 480))))  (setv clock (pygame.time.Clock))  (setv tileset (TileSet "assets/monochrome-transparent.png" TILE_SCALING TILE_SIZE TILE_SIZE 1)) -(setv levels [(load_pygame "assets/level-3.tmx") -              (load_pygame "assets/level-0.tmx") +(setv levels [(load_pygame "assets/level-0.tmx")                (load_pygame "assets/level-1.tmx") -              (load_pygame "assets/level-2.tmx")]) +              (load_pygame "assets/level-2.tmx") +              (load_pygame "assets/level-3.tmx")])  (setv level-id 0) +(setv game-won False) +(setv game-lost False)  (defn abs-to-tile-index [abs-id]    (int (floor (/ abs-id TILE_SIZE)))) + +(do ;; Help screen +  (.fill screen "#000000") + +  (render-text screen tileset "MACROKNIGHT" 15 10) +  (render-text screen tileset "GENE AND OWEN PASQUET" 10 2) + +  (render-text screen tileset "CONTROLS" 16 22) +  (render-text screen tileset "WASD TO MOVE" 14 25) +  (render-text screen tileset "SPACE TO ATTACK" 13 26) +  (render-text screen tileset "ENTER FOR MACRO" 13 27) + +  (pygame.display.flip) +  (pygame.time.wait 3000)) +  (setv game-running True)  (while game-running @@ -88,9 +120,9 @@                                   (setv running False)                                   (setv game-running False))                                 (if macro-input-mode -                                   (when (in event.key [pygame.K_a pygame.K_w pygame.K_a pygame.K_s pygame.K_d pygame.K_RETURN]) +                                   (when (in event.key [pygame.K_a pygame.K_w pygame.K_a pygame.K_s pygame.K_d pygame.K_SPACE])                                       (setv (get macro-commands (.index macro-commands None)) event.key)) -                                   (if (and (= event.key pygame.K_SPACE) (= macro-wait-time 0)) +                                   (if (and (= event.key pygame.K_RETURN) (= macro-wait-time 0))                                         (setv macro-input-mode True)                                         (.append ongoing_inputs event.key))))              pygame.KEYUP (when (in event.key ongoing_inputs) @@ -118,7 +150,7 @@                        pygame.K_s (.move player #(0 TILE_SIZE))                        pygame.K_w (.move player #(0 (neg (/ player.MAX_JUMPING 2))))                        pygame.K_d (.move player #((* 2 TILE_SIZE) 0)) -                      pygame.K_RETURN (.attack player)) +                      pygame.K_SPACE (.attack player))                  (if (= command-id (- (len macro-commands) 1))                      (do @@ -136,7 +168,7 @@                        pygame.K_d (draw-tile screen tileset 1058 x-pos 5)                        pygame.K_s (draw-tile screen tileset 1059 x-pos 5)                        pygame.K_a (draw-tile screen tileset 1060 x-pos 5) -                      pygame.K_RETURN (draw-tile screen tileset 329 x-pos 5) +                      pygame.K_SPACE (draw-tile screen tileset 329 x-pos 5)                        None (draw-tile screen tileset 725 x-pos 5)))))          ;; Not in macro mode @@ -151,7 +183,7 @@                    pygame.K_s (.move player #(0 1))                    pygame.K_w (.jump player)                    pygame.K_d (.move player #(player.SPEED 0)) -                  pygame.K_RETURN (.attack player))) +                  pygame.K_SPACE (.attack player)))            (try              (when (any ongoing_inputs) @@ -169,7 +201,11 @@              (except [GoalHit]                (setv level-id (+ level-id 1))                (setv running False) -              (setv game-running (< level-id (len levels))))) +              (when (>= level-id (len levels)) +                (setv game-running False) +                (setv game-won True))) +            (except [PlayerKilled] +              (setv running False)))            (.flush player))) @@ -185,7 +221,7 @@      (.tick clock 60))) -(do +(when game-won    (.fill screen "#000000")    (render-text screen diff --git a/src/macroknight/systems.hy b/src/macroknight/systems.hy index f503642..91d4e8c 100644 --- a/src/macroknight/systems.hy +++ b/src/macroknight/systems.hy @@ -1,3 +1,18 @@ +;;; Copyright (C) 2025 Gene Pasquet +;;; +;;; This program is free software: you can redistribute it and/or modify +;;; it under the terms of the GNU General Public License as published by +;;; the Free Software Foundation, either version 3 of the License, or +;;; (at your option) any later version. +;;; +;;; This program is distributed in the hope that it will be useful, +;;; but WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +;;; GNU General Public License for more details. +;;; +;;; You should have received a copy of the GNU General Public License +;;; along with this program.  If not, see <https://www.gnu.org/licenses/>. +  (import utils [sub-points distance Direction])  ;; Define systems here diff --git a/src/macroknight/text.hy b/src/macroknight/text.hy index 1b631c1..9608bf9 100644 --- a/src/macroknight/text.hy +++ b/src/macroknight/text.hy @@ -1,3 +1,18 @@ +;;; Copyright (C) 2025 Gene Pasquet +;;; +;;; This program is free software: you can redistribute it and/or modify +;;; it under the terms of the GNU General Public License as published by +;;; the Free Software Foundation, either version 3 of the License, or +;;; (at your option) any later version. +;;; +;;; This program is distributed in the hope that it will be useful, +;;; but WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +;;; GNU General Public License for more details. +;;; +;;; You should have received a copy of the GNU General Public License +;;; along with this program.  If not, see <https://www.gnu.org/licenses/>. +  (import tiles [draw-tile])  (defn render-text [surf tileset text x y] diff --git a/src/macroknight/tiles.hy b/src/macroknight/tiles.hy index 2345e17..81e72e5 100644 --- a/src/macroknight/tiles.hy +++ b/src/macroknight/tiles.hy @@ -1,3 +1,18 @@ +;;; Copyright (C) 2025 Gene Pasquet +;;; +;;; This program is free software: you can redistribute it and/or modify +;;; it under the terms of the GNU General Public License as published by +;;; the Free Software Foundation, either version 3 of the License, or +;;; (at your option) any later version. +;;; +;;; This program is distributed in the hope that it will be useful, +;;; but WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +;;; GNU General Public License for more details. +;;; +;;; You should have received a copy of the GNU General Public License +;;; along with this program.  If not, see <https://www.gnu.org/licenses/>. +  (import pygame)  (defclass TileSet [] diff --git a/src/macroknight/utils.hy b/src/macroknight/utils.hy index 5de8887..05412e8 100644 --- a/src/macroknight/utils.hy +++ b/src/macroknight/utils.hy @@ -1,3 +1,18 @@ +;;; Copyright (C) 2025 Gene Pasquet +;;; +;;; This program is free software: you can redistribute it and/or modify +;;; it under the terms of the GNU General Public License as published by +;;; the Free Software Foundation, either version 3 of the License, or +;;; (at your option) any later version. +;;; +;;; This program is distributed in the hope that it will be useful, +;;; but WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +;;; GNU General Public License for more details. +;;; +;;; You should have received a copy of the GNU General Public License +;;; along with this program.  If not, see <https://www.gnu.org/licenses/>. +  (import enum [Enum]          math [sqrt]) | 
