blob: 8ebeedf56b14e52817f223de495014b4393207b0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
|
;; Load base deps
(import scheme
(chicken base)
(chicken keyword)
(only srfi-1 fold iota for-each)
srfi-69
defstruct
srfi-64)
;; Mock tilemap module
(module downstroke-tilemap *
(import scheme (chicken base) defstruct)
(defstruct tileset tilewidth tileheight spacing tilecount columns image-source image)
(defstruct layer name width height map)
(defstruct tilemap width height tilewidth tileheight tileset-source tileset layers objects)
(defstruct tile id rect)
(define (tileset-tile ts id) (make-tile id: id rect: #f))
(define (tile-rect t) #f))
(import downstroke-tilemap)
;; Mock sdl2
(module sdl2 *
(import scheme (chicken base))
(define (make-rect x y w h) (list x y w h))
(define (make-color r g b) (list r g b))
(define (render-copy! . args) #f)
(define (render-copy-ex! . args) #f)
(define (create-texture-from-surface . args) #f)
(define (render-fill-rect! . args) #f)
;; Mock SRFI-17 setter for render-draw-color
(define render-draw-color (getter-with-setter (lambda (r) #f) (lambda (r c) #f))))
(import (prefix sdl2 "sdl2:"))
;; Mock sdl2-ttf
(module sdl2-ttf *
(import scheme (chicken base))
(define (render-text-solid . args) #f)
(define (size-utf8 . args) (values 0 0)))
(import (prefix sdl2-ttf "ttf:"))
;; Load entity module
(include "entity.scm")
(import downstroke-entity)
;; Load world module
(include "world.scm")
(import downstroke-world)
;; Load renderer module
(include "renderer.scm")
(import downstroke-renderer)
(test-begin "renderer")
(test-group "entity-screen-coords"
(let* ((cam (make-camera x: 10 y: 20))
(e (list #:x 50 #:y 80 #:width 16 #:height 16)))
(test-equal "subtracts camera offset from x"
40
(car (entity-screen-coords e cam)))
(test-equal "subtracts camera offset from y"
60
(cadr (entity-screen-coords e cam)))
(test-equal "preserves width"
16
(caddr (entity-screen-coords e cam)))
(test-equal "preserves height"
16
(cadddr (entity-screen-coords e cam))))
(let* ((cam (make-camera x: 0 y: 0))
(e (list #:x 100.7 #:y 200.3 #:width 16 #:height 16)))
(test-equal "floors fractional x"
100
(car (entity-screen-coords e cam)))
(test-equal "floors fractional y"
200
(cadr (entity-screen-coords e cam))))
(let* ((cam (make-camera x: 0 y: 0))
(e (list #:x 0 #:y 0 #:width 32 #:height 32)))
(test-equal "zero camera, zero position"
'(0 0 32 32)
(entity-screen-coords e cam))))
(test-group "entity-flip"
(test-equal "facing 1: no flip"
'()
(entity-flip (list #:facing 1)))
(test-equal "facing -1: horizontal flip"
'(horizontal)
(entity-flip (list #:facing -1)))
(test-equal "no facing key: defaults to no flip"
'()
(entity-flip (list #:x 0))))
(test-group "render-scene!"
(let* ((cam (make-camera x: 0 y: 0))
(tileset (make-tileset tilewidth: 16 tileheight: 16
spacing: 0 tilecount: 100 columns: 10
image-source: "" image: #f))
(layer (make-layer name: "ground" width: 2 height: 2
map: '((1 2) (3 4))))
(tilemap (make-tilemap width: 2 height: 2
tilewidth: 16 tileheight: 16
tileset-source: ""
tileset: tileset
layers: (list layer)
objects: '()))
(scene (make-scene entities: '()
tilemap: tilemap
camera: cam
tileset-texture: #f
camera-target: #f)))
(test-assert "does not crash on valid scene"
(begin (render-scene! #f scene) #t))))
(test-group "sprite-font"
(test-group "make-sprite-font*"
(let ((font (make-sprite-font* tile-size: 8 spacing: 1
ranges: (list (list #\A #\C 100)))))
(test-equal "A maps to 100"
100
(sprite-font-char->tile-id font #\A))
(test-equal "B maps to 101"
101
(sprite-font-char->tile-id font #\B))
(test-equal "C maps to 102"
102
(sprite-font-char->tile-id font #\C))))
(test-group "sprite-font-char->tile-id"
(let ((font (make-sprite-font* tile-size: 8 spacing: 1
ranges: (list (list #\A #\Z 100)))))
(test-equal "returns #f for unmapped char"
#f
(sprite-font-char->tile-id font #\1))
(test-equal "auto-upcase: lowercase a maps to uppercase"
100
(sprite-font-char->tile-id font #\a))))
(test-group "overlapping ranges"
(import (chicken condition))
(let ((caught-error #f))
(condition-case
(make-sprite-font* tile-size: 8 spacing: 1
ranges: (list (list #\A #\C 100)
(list #\B #\D 200)))
(e (exn)
(set! caught-error #t)))
(test-assert "signals error on overlapping range"
caught-error)))
(test-group "sprite-text-width"
(let ((font (make-sprite-font* tile-size: 8 spacing: 1
ranges: (list (list #\A #\Z 100)))))
(test-equal "empty string width is 0"
0
(sprite-text-width font ""))
(test-equal "single char width is tile-size"
8
(sprite-text-width font "A"))
(test-equal "two chars: 2*tile-size + 1*spacing"
17
(sprite-text-width font "AB"))
(test-equal "three chars: 3*tile-size + 2*spacing"
26
(sprite-text-width font "ABC"))))
(test-group "draw-sprite-text"
(let* ((font (make-sprite-font* tile-size: 8 spacing: 1
ranges: (list (list #\A #\Z 100))))
(tileset (make-tileset tilewidth: 8 tileheight: 8
spacing: 0 tilecount: 100 columns: 10
image-source: "" image: #f))
(renderer #f)
(texture #f))
(test-assert "does not crash with valid text"
(begin (draw-sprite-text renderer texture tileset font "HELLO" 10 20) #t))
(test-assert "does not crash with unmapped chars"
(begin (draw-sprite-text renderer texture tileset font "A1B" 0 0) #t)))))
(test-group "draw-menu-items"
(test-assert "does not crash with 3 items, cursor=1"
(let ((font #f)) ; mock font
(begin
(draw-menu-items #f font '("Item 1" "Item 2" "Item 3") 1 10 20 30)
#t)))
(test-assert "does not crash with keyword args label-fn:"
(let ((font #f))
(begin
(draw-menu-items #f font '("A" "B" "C") 0 10 20 30
label-fn: (lambda (x) (string-append "[" x "]")))
#t)))
(test-assert "does not crash with keyword args prefix:"
(let ((font #f))
(begin
(draw-menu-items #f font '("Item 1" "Item 2") 1 10 20 30
prefix: ">>> " no-prefix: " ")
#t))))
(test-group "debug-drawing"
(test-group "draw-debug-tiles"
(let* ((cam (make-camera x: 0 y: 0))
(tileset (make-tileset tilewidth: 16 tileheight: 16
spacing: 0 tilecount: 100 columns: 10
image-source: "" image: #f))
(layer (make-layer name: "ground" width: 2 height: 2
map: '((0 1) (2 3))))
(tilemap (make-tilemap width: 2 height: 2
tilewidth: 16 tileheight: 16
tileset-source: ""
tileset: tileset
layers: (list layer)
objects: '()))
(renderer #f))
(test-assert "does not crash with 2x2 tilemap"
(begin (draw-debug-tiles renderer cam tilemap) #t))))
(test-group "draw-debug-entities"
(let* ((cam (make-camera x: 0 y: 0))
(tileset (make-tileset tilewidth: 16 tileheight: 16
spacing: 0 tilecount: 100 columns: 10
image-source: "" image: #f))
(layer (make-layer name: "ground" width: 1 height: 1
map: '((0))))
(tilemap (make-tilemap width: 1 height: 1
tilewidth: 16 tileheight: 16
tileset-source: ""
tileset: tileset
layers: (list layer)
objects: '()))
(player (list #:type 'player #:x 10 #:y 20 #:width 16 #:height 16 #:facing 1))
(enemy (list #:type 'enemy #:x 50 #:y 60 #:width 16 #:height 16 #:facing -1))
(scene (make-scene entities: (list player enemy)
tilemap: tilemap
camera: cam
tileset-texture: #f
camera-target: #f))
(renderer #f))
(test-assert "does not crash with player and enemy entities"
(begin (draw-debug-entities renderer cam scene) #t))))
(test-group "render-debug-scene!"
(let* ((cam (make-camera x: 0 y: 0))
(tileset (make-tileset tilewidth: 16 tileheight: 16
spacing: 0 tilecount: 100 columns: 10
image-source: "" image: #f))
(layer (make-layer name: "ground" width: 1 height: 1
map: '((0))))
(tilemap (make-tilemap width: 1 height: 1
tilewidth: 16 tileheight: 16
tileset-source: ""
tileset: tileset
layers: (list layer)
objects: '()))
(player (list #:type 'player #:x 10 #:y 20 #:width 16 #:height 16 #:facing 1))
(scene (make-scene entities: (list player)
tilemap: tilemap
camera: cam
tileset-texture: #f
camera-target: #f))
(renderer #f))
(test-assert "does not crash with full scene"
(begin (render-debug-scene! renderer scene) #t)))))
(test-group "scene-entities must be plists"
(let* ((cam (make-camera x: 0 y: 0))
(tileset (make-tileset tilewidth: 16 tileheight: 16
spacing: 0 tilecount: 100 columns: 10
image-source: "" image: #f))
(layer (make-layer name: "ground" width: 1 height: 1 map: '((0))))
(tilemap (make-tilemap width: 1 height: 1 tilewidth: 16 tileheight: 16
tileset-source: "" tileset: tileset
layers: (list layer) objects: '()))
(tex 'mock-texture)
(entity (list #:type 'box #:x 10 #:y 20 #:width 16 #:height 16 #:tile-id 1))
(cell (vector entity 'extra-data 0 100 'linear #t))
(scene-ok (make-scene entities: (list entity)
tilemap: tilemap camera: cam
tileset-texture: tex camera-target: #f))
(scene-bad (make-scene entities: (list cell)
tilemap: tilemap camera: cam
tileset-texture: tex camera-target: #f)))
(test-assert "render-scene! works with plist entities"
(begin (render-scene! #f scene-ok) #t))
(test-error "render-scene! errors when entity list contains a vector"
#t (render-scene! #f scene-bad))
(test-assert "extracting entity from cell vector fixes the issue"
(let ((scene-fixed (make-scene entities: (list (vector-ref cell 0))
tilemap: tilemap camera: cam
tileset-texture: tex camera-target: #f)))
(begin (render-scene! #f scene-fixed) #t)))))
(test-end "renderer")
|