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(import scheme (chicken base) (chicken keyword) srfi-64 defstruct (srfi 69))

;; --- Mocks ---

(module sdl2 *
  (import scheme (chicken base))
  (define (set-main-ready!) #f)
  (define (init! . args) #f)
  (define (quit! . args) #f)
  (define (get-ticks) 0)
  (define (delay! ms) #f)
  (define (pump-events!) #f)
  (define (has-events?) #f)
  (define (make-event) #f)
  (define (poll-event! e) #f)
  (define (num-joysticks) 0)
  (define (is-game-controller? i) #f)
  (define (game-controller-open! i) #f)
  (define (create-window! . args) 'mock-window)
  (define (create-renderer! . args) 'mock-renderer)
  (define (destroy-window! . args) #f)
  (define (render-clear! . args) #f)
  (define (render-present! . args) #f)
  (define (make-rect x y w h) (list x y w h))
  (define (render-copy! . args) #f)
  (define (render-copy-ex! . args) #f)
  (define (create-texture-from-surface . args) #f))
(import (prefix sdl2 "sdl2:"))

(module sdl2-ttf *
  (import scheme (chicken base))
  (define (init!) #f))
(import (prefix sdl2-ttf "ttf:"))

(module sdl2-image *
  (import scheme (chicken base))
  (define (init! . args) #f))
(import (prefix sdl2-image "img:"))

;; --- Entity module (mock minimal structs) ---
(module downstroke-entity *
  (import scheme (chicken base))
  (define (entity-ref entity key #!optional (default #f))
    (let loop ((plist entity))
      (cond
        ((null? plist) (if (procedure? default) (default) default))
        ((eq? (car plist) key) (cadr plist))
        (else (loop (cddr plist)))))))
(import downstroke-entity)

;; --- Input module (mock) ---
(module downstroke-input *
  (import scheme (chicken base) defstruct)
  (defstruct input-config
    actions keyboard-map joy-button-map controller-button-map
    joy-axis-bindings controller-axis-bindings deadzone)
  (define-record input-state current previous)
  (define *default-input-config*
    (make-input-config
      actions: '(up down left right a b start select quit)
      keyboard-map: '((w . up) (up . up) (s . down) (down . down)
                      (a . left) (left . left) (d . right) (right . right)
                      (j . a) (z . a) (k . b) (x . b)
                      (return . start) (escape . quit))
      joy-button-map: '((0 . a) (1 . b) (7 . start) (6 . select))
      controller-button-map: '((a . a) (b . b) (start . start) (back . select)
                               (dpad-up . up) (dpad-down . down)
                               (dpad-left . left) (dpad-right . right))
      joy-axis-bindings: '((0 right left) (1 down up))
      controller-axis-bindings: '((left-x right left) (left-y down up))
      deadzone: 8000))
  (define (create-input-state config)
    (make-input-state '() '()))
  (define (input-state-update state events config)
    state)
  (define (input-held? state action)
    #f))
(import downstroke-input)

;; --- World module (mock) ---
(module downstroke-world *
  (import scheme (chicken base) defstruct)
  (import downstroke-entity)
  (defstruct camera x y)
  (defstruct scene entities tilemap camera tileset-texture camera-target)
  ;; Mock camera-follow! - just clamps camera position
  (define (camera-follow! camera entity viewport-w viewport-h)
    (camera-x-set! camera (max 0 (- (entity-ref entity #:x 0) (/ viewport-w 2))))
    (camera-y-set! camera (max 0 (- (entity-ref entity #:y 0) (/ viewport-h 2)))))
  ;; Mock scene-find-tagged - finds first entity with matching tag
  (define (scene-find-tagged scene tag)
    (let loop ((entities (scene-entities scene)))
      (cond
        ((null? entities) #f)
        ((member tag (entity-ref (car entities) #:tags '())) (car entities))
        (else (loop (cdr entities)))))))
(import downstroke-world)

;; --- Real deps ---
(import simple-logger)   ;; required by input.scm
(include "assets.scm")
(import downstroke-assets)

;; --- Renderer module (mock) ---
(module downstroke-renderer *
  (import scheme (chicken base))
  (define (render-scene! . args) #f)
  (define (render-debug-scene! . args) #f))
(import downstroke-renderer)

;; --- Engine module (real) ---
(include "engine.scm")
(import downstroke-engine)

;; --- Tests ---

(test-begin "engine")

(test-group "make-game defaults"
  (let ((g (make-game)))
    (test-equal "default title"
      "Downstroke Game"
      (game-title g))
    (test-equal "default width"
      640
      (game-width g))
    (test-equal "default height"
      480
      (game-height g))
    (test-equal "default frame-delay"
      16
      (game-frame-delay g))
    (test-equal "scene starts as #f"
      #f
      (game-scene g))
    (test-equal "window starts as #f"
      #f
      (game-window g))
    (test-equal "renderer starts as #f"
      #f
      (game-renderer g))
    (test-assert "assets registry is created"
      (game-assets g))
    (test-assert "input state is created"
      (game-input g))
    (test-equal "debug? defaults to #f"
      #f
      (game-debug? g))))

(test-group "make-game with keyword args"
  (let ((g (make-game title: "My Game" width: 320 height: 240 frame-delay: 33)))
    (test-equal "custom title" "My Game" (game-title g))
    (test-equal "custom width" 320 (game-width g))
    (test-equal "custom height" 240 (game-height g))
    (test-equal "custom frame-delay" 33 (game-frame-delay g))))

(test-group "make-game debug? keyword"
  (test-equal "debug? defaults to #f"
    #f
    (game-debug? (make-game)))
  (test-equal "debug? can be set to #t"
    #t
    (game-debug? (make-game debug?: #t))))

(test-group "game-asset and game-asset-set!"
  (let ((g (make-game)))
    (test-equal "missing key returns #f"
      #f
      (game-asset g 'no-such-asset))
    (game-asset-set! g 'my-font 'font-object)
    (test-equal "stored asset is retrievable"
      'font-object
      (game-asset g 'my-font))
    (game-asset-set! g 'my-font 'updated-font)
    (test-equal "overwrite replaces asset"
      'updated-font
      (game-asset g 'my-font))))

(test-group "make-game hooks default to #f"
  (let ((g (make-game)))
    (test-equal "preload-hook is #f" #f (game-preload-hook g))
    (test-equal "create-hook is #f"  #f (game-create-hook g))
    (test-equal "update-hook is #f"  #f (game-update-hook g))
    (test-equal "render-hook is #f"  #f (game-render-hook g))))

(test-group "make-game accepts hook lambdas"
  (let* ((called #f)
         (g (make-game update: (lambda (game dt) (set! called #t)))))
    (test-assert "update hook is stored"
      (procedure? (game-update-hook g)))))

(test-group "game-camera"
  (let* ((cam (make-camera x: 10 y: 20))
         (scene (make-scene entities: '()
                             tilemap: #f
                             camera: cam
                             tileset-texture: #f
                             camera-target: #f))
         (g (make-game)))
    (game-scene-set! g scene)
    (test-equal "returns scene camera"
      cam
      (game-camera g))))

(test-group "make-game-state"
  (let ((s (make-game-state create: (lambda (g) 'created)
                            update: (lambda (g dt) 'updated)
                            render: (lambda (g) 'rendered))))
    (test-assert "state has create hook" (state-hook s #:create))
    (test-assert "state has update hook" (state-hook s #:update))
    (test-assert "state has render hook" (state-hook s #:render)))
  (let ((s (make-game-state)))
    (test-equal "default state hooks are #f" #f (state-hook s #:create))
    (test-equal "default state update is #f" #f (state-hook s #:update))))

(test-group "game-add-state! and game-start-state!"
  (let* ((created? #f)
         (game (make-game))
         (state (make-game-state
                  create: (lambda (g) (set! created? #t)))))
    (game-add-state! game 'play state)
    (test-equal "active-state defaults to #f" #f (game-active-state game))
    (game-start-state! game 'play)
    (test-equal "active-state set after start" 'play (game-active-state game))
    (test-assert "create hook called on start" created?)))

(test-group "game states defaults"
  (let ((game (make-game)))
    (test-assert "states is a hash-table" (hash-table? (game-states game)))
    (test-equal "active-state defaults to #f" #f (game-active-state game))))

(test-end "engine")