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(module (downstroke scene-loader) *
(import scheme
(chicken base)
(only srfi-1 filter-map)
(prefix sdl2 "sdl2:")
(prefix sdl2-ttf "ttf:")
defstruct
(downstroke tilemap)
(downstroke world)
(downstroke assets)
(downstroke engine)
(downstroke prefabs))
;; Convert TMX object list to entities.
;; Object types are strings from XML; convert to symbols before instantiating.
;; Filters out #f results (objects without registered prefabs).
(define (tilemap-objects->entities tilemap registry)
(filter-map
(lambda (obj)
(instantiate-prefab registry
(string->symbol (object-type obj))
(object-x obj) (object-y obj)
(object-width obj) (object-height obj)))
(tilemap-objects tilemap)))
;; Create an SDL2 texture from a tileset's embedded image surface.
(define (create-texture-from-tileset renderer tileset)
(sdl2:create-texture-from-surface renderer (tileset-image tileset)))
;; Create an SDL2 texture from the tileset image embedded in a tilemap.
(define (create-tileset-texture renderer tilemap)
(create-texture-from-tileset renderer (tilemap-tileset tilemap)))
;; Load a TMX tilemap file and store it in the game asset registry.
;; Returns the loaded tilemap struct.
(define (game-load-tilemap! game key filename)
(let ((tm (load-tilemap filename)))
(game-asset-set! game key tm)
tm))
;; Load a TSX tileset file and store it in the game asset registry.
;; Returns the loaded tileset struct.
(define (game-load-tileset! game key filename)
(let ((ts (load-tileset filename)))
(game-asset-set! game key ts)
ts))
;; Load a TTF font file and store it in the game asset registry.
;; size is the point size. Returns the loaded font.
(define (game-load-font! game key filename size)
(let ((font (ttf:open-font filename size)))
(game-asset-set! game key font)
font))
;; Load a scene from a TMX tilemap file.
;; 1. Loads the tilemap from the file (and stores in assets)
;; 2. Creates a texture from the tilemap's tileset image
;; 3. Creates a scene with empty entities list
;; 4. Sets the scene on the game
;; Returns the scene.
(define (game-load-scene! game filename)
(let* ((tm (game-load-tilemap! game 'tilemap filename))
(tex (create-tileset-texture (game-renderer game) tm))
(scene (make-scene
entities: '()
tilemap: tm
tileset: #f
camera: (make-camera x: 0 y: 0)
tileset-texture: tex
camera-target: #f)))
(game-scene-set! game scene)
scene))
;; Build a tilemap-less scene driven only by a tileset (for sprite-only
;; demos/games that don't need a TMX map). Any keyword accepted by
;; make-scene can be passed via #!rest to override defaults.
(define (make-sprite-scene #!key
(entities '())
(tileset #f)
(tileset-texture #f)
(camera (make-camera x: 0 y: 0))
(camera-target #f)
(background #f)
(engine-update #f))
(make-scene
entities: entities
tilemap: #f
tileset: tileset
camera: camera
tileset-texture: tileset-texture
camera-target: camera-target
background: background
engine-update: engine-update))
) ;; end module
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