blob: 9bbaf08da2e3b69d2e93f2d3c6abb6320a7e6660 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
(import scheme
(chicken base)
(prefix sdl2 "sdl2:")
(prefix sdl2-ttf "ttf:")
(prefix sdl2-image "img:")
downstroke/engine
downstroke/world
downstroke/tilemap
downstroke/renderer
downstroke/input
downstroke/physics
downstroke/assets
downstroke/entity)
(define *game*
(make-game
title: "Demo: Top-down Explorer" width: 600 height: 400
preload: (lambda (game)
(game-asset-set! game 'tilemap
(load-tilemap "demo/assets/level-0.tmx")))
create: (lambda (game)
(let* ((tm (game-asset game 'tilemap))
(tex (sdl2:create-texture-from-surface
(game-renderer game)
(tileset-image (tilemap-tileset tm))))
(player (list #:type 'player
#:x 100 #:y 100
#:width 16 #:height 16
#:vx 0 #:vy 0
#:gravity? #f
#:tile-id 1)))
(game-scene-set! game
(make-scene
entities: (list player)
tilemap: tm
camera: (make-camera x: 0 y: 0)
tileset-texture: tex))))
update: (lambda (game dt)
(let* ((input (game-input game))
(scene (game-scene game))
(tm (scene-tilemap scene))
(player (car (scene-entities scene)))
(dx (+ (if (input-held? input 'left) -3 0)
(if (input-held? input 'right) 3 0)))
(dy (+ (if (input-held? input 'up) -3 0)
(if (input-held? input 'down) 3 0)))
(player (entity-set (entity-set player #:vx dx) #:vy dy))
(player (apply-velocity-x player))
(player (resolve-tile-collisions-x player tm))
(player (apply-velocity-y player))
(player (resolve-tile-collisions-y player tm)))
(camera-x-set! (scene-camera scene) (max 0 (- (entity-ref player #:x 0) 300)))
(camera-y-set! (scene-camera scene) (max 0 (- (entity-ref player #:y 0) 200)))
(scene-entities-set! scene (list player))))))
(game-run! *game*)
|