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(import scheme
(chicken base)
(prefix sdl2 "sdl2:")
(prefix sdl2-ttf "ttf:")
(prefix sdl2-image "img:")
(downstroke engine)
(downstroke world)
(downstroke tilemap)
(downstroke renderer)
(downstroke assets)
(downstroke scene-loader))
(define *sprite-font* #f)
(define *game*
(make-game
title: "Demo: Sprite Font" width: 600 height: 400
create: (lambda (game)
(game-load-scene! game "demo/assets/level-0.tmx")
(set! *sprite-font*
(make-sprite-font*
#:tile-size 16 #:spacing 1
#:ranges '((#\A #\M 918) (#\N #\Z 967) (#\0 #\9 869)))))
render: (lambda (game)
(let* ((scene (game-scene game))
(renderer (game-renderer game))
(tileset (tilemap-tileset (scene-tilemap scene)))
(texture (scene-tileset-texture scene)))
(set! (sdl2:render-draw-color renderer) (sdl2:make-color 30 30 60 255))
(sdl2:render-fill-rect! renderer (sdl2:make-rect 0 0 600 400))
(for-each
(lambda (entry)
(draw-sprite-text renderer texture tileset *sprite-font*
(car entry) (cadr entry) (caddr entry)))
'(("HELLO WORLD" 50 50)
("DOWNSTROKE" 100 120)
("ABCDEFGHIJKLMNOPQRSTUVWXYZ" 20 200)
("0123456789" 150 280)))))))
(game-run! *game*)
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