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path: root/demo/spritefont.scm
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(import scheme
        (chicken base)
        (prefix sdl2 "sdl2:")
        (prefix sdl2-ttf "ttf:")
        (prefix sdl2-image "img:")
        downstroke-engine
        downstroke-world
        downstroke-tilemap
        downstroke-renderer
        downstroke-assets
        downstroke-scene-loader)

(define *sprite-font* #f)

(define *game*
  (make-game
    title: "Demo: Sprite Font" width: 600 height: 400

    create: (lambda (game)
      (game-load-scene! game "demo/assets/level-0.tmx")
      (set! *sprite-font*
        (make-sprite-font*
          #:tile-size 16 #:spacing 1
          #:ranges '((#\A #\M 918) (#\N #\Z 967) (#\0 #\9 869)))))

    render: (lambda (game)
      (let* ((scene   (game-scene game))
             (renderer (game-renderer game))
             (tileset  (tilemap-tileset (scene-tilemap scene)))
             (texture  (scene-tileset-texture scene)))
        (set! (sdl2:render-draw-color renderer) (sdl2:make-color 30 30 60 255))
        (sdl2:render-fill-rect! renderer (sdl2:make-rect 0 0 600 400))
        (for-each
          (lambda (entry)
            (draw-sprite-text renderer texture tileset *sprite-font*
              (car entry) (cadr entry) (caddr entry)))
          '(("HELLO WORLD"               50   50)
            ("DOWNSTROKE"                100  120)
            ("ABCDEFGHIJKLMNOPQRSTUVWXYZ" 20  200)
            ("0123456789"                150  280)))))))

(game-run! *game*)