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(import scheme
        (chicken base)
        (chicken random)
        (only srfi-1 filter)
        (prefix sdl2 "sdl2:")
        (prefix sdl2-ttf "ttf:")
        (prefix sdl2-image "img:")
        downstroke/engine
        downstroke/world
        downstroke/physics
        downstroke/input
        downstroke/entity
        downstroke/assets
        downstroke/sound)

(define *frame-count* 0)

(define (make-bullet px py)
  (list #:type 'bullet #:x px #:y py #:width 4 #:height 8 #:vx 0 #:vy -6))

(define (make-enemy rx)
  (list #:type 'enemy #:x rx #:y 0 #:width 16 #:height 16 #:vx 0 #:vy 2))

(define (make-player)
  (list #:type 'player #:x 280 #:y 360 #:width 16 #:height 16 #:vx 0 #:vy 0))

(define (entities-overlap? a b)
  (aabb-overlap?
    (entity-ref a #:x 0) (entity-ref a #:y 0)
    (entity-ref a #:width 0) (entity-ref a #:height 0)
    (entity-ref b #:x 0) (entity-ref b #:y 0)
    (entity-ref b #:width 0) (entity-ref b #:height 0)))

(define (find-dead entities)
  (let ((bullets (filter (lambda (e) (eq? (entity-ref e #:type) 'bullet)) entities))
        (enemies  (filter (lambda (e) (eq? (entity-ref e #:type) 'enemy))  entities))
        (dead '()))
    (for-each
      (lambda (b)
        (for-each
          (lambda (en)
            (when (entities-overlap? b en)
              (set! dead (cons b (cons en dead)))))
          enemies))
      bullets)
    dead))

(define *game*
  (make-game
    title: "Demo: Shoot-em-up" width: 600 height: 400

    preload: (lambda (game)
      (init-audio!)
      (load-sounds! '((shoot . "demo/assets/jump.wav"))))

    create: (lambda (game)
      (game-scene-set! game
        (make-scene
          entities:        (list (make-player))
          tilemap:         #f
          camera:          (make-camera x: 0 y: 0)
          tileset-texture: #f)))

    update: (lambda (game dt)
      (let* ((input    (game-input game))
             (scene    (game-scene game))
             (entities (scene-entities scene))
             (player   (car (filter (lambda (e) (eq? (entity-ref e #:type) 'player))
                                    entities))))
        (set! *frame-count* (+ *frame-count* 1))
        ;; Move player
        (let* ((player (entity-set player #:vx
                         (cond ((input-held? input 'left)  -4)
                               ((input-held? input 'right)  4)
                               (else 0))))
               (player (apply-velocity-x player))
               (player (entity-set player #:x
                         (max 0 (min 584 (entity-ref player #:x 0))))))
          ;; Fire bullet
          (when (input-pressed? input 'a)
            (play-sound 'shoot)
            (scene-add-entity scene
              (make-bullet (+ (entity-ref player #:x 0) 6) 340)))
          ;; Spawn enemy every 60 frames
          (when (zero? (modulo *frame-count* 60))
            (scene-add-entity scene
              (make-enemy (+ 20 (* (pseudo-random-integer 28) 20)))))
          ;; Update player in scene
          (scene-entities-set! scene
            (cons player
              (filter (lambda (e) (not (eq? (entity-ref e #:type) 'player)))
                      (scene-entities scene)))))
        ;; Move non-player entities
        (scene-update-entities scene
          (lambda (e)
            (if (eq? (entity-ref e #:type) 'player)
                e
                (entity-set
                  (entity-set e #:x (+ (entity-ref e #:x 0) (entity-ref e #:vx 0)))
                  #:y (+ (entity-ref e #:y 0) (entity-ref e #:vy 0))))))
        ;; Remove collisions
        (let ((dead (find-dead (scene-entities scene))))
          (scene-filter-entities scene
            (lambda (e) (not (memq e dead)))))
        ;; Remove out-of-bounds
        (scene-filter-entities scene
          (lambda (e)
            (let ((y (entity-ref e #:y 0)))
              (or (eq? (entity-ref e #:type) 'player)
                  (and (> y -20) (< y 420))))))))

    render: (lambda (game)
      (let* ((renderer (game-renderer game))
             (scene    (game-scene game))
             (entities (scene-entities scene)))
        (for-each
          (lambda (e)
            (let ((type (entity-ref e #:type 'unknown))
                  (x    (inexact->exact (floor (entity-ref e #:x 0))))
                  (y    (inexact->exact (floor (entity-ref e #:y 0))))
                  (w    (entity-ref e #:width 16))
                  (h    (entity-ref e #:height 16)))
              (set! (sdl2:render-draw-color renderer)
                (case type
                  ((player) (sdl2:make-color 255 255 255 255))
                  ((bullet) (sdl2:make-color 255 255 0   255))
                  ((enemy)  (sdl2:make-color 255 50  50  255))
                  (else     (sdl2:make-color 100 100 100 255))))
              (sdl2:render-fill-rect! renderer
                (sdl2:make-rect x y w h))))
          entities)))))

(game-run! *game*)