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(import scheme
(chicken base)
(chicken process-context)
(prefix sdl2 "sdl2:")
(prefix sdl2-ttf "ttf:")
(prefix sdl2-image "img:")
downstroke-engine
downstroke-world
downstroke-tilemap
downstroke-renderer
downstroke-input
downstroke-physics
downstroke-assets
downstroke-entity
downstroke-sound
downstroke-scene-loader)
(define +debug?+ (member "--debug" (command-line-arguments)))
(define *game*
(make-game
title: "Demo: Platformer" width: 600 height: 400
debug?: (and +debug?+ #t)
preload: (lambda (game)
(init-audio!)
(load-sounds! '((jump . "demo/assets/jump.wav"))))
create: (lambda (game)
(let* ((scene (game-load-scene! game "demo/assets/level-0.tmx"))
(player (list #:type 'player
#:x 100 #:y 50
#:width 16 #:height 16
#:vx 0 #:vy 0
#:gravity? #t
#:on-ground? #f
#:tile-id 1
#:tags '(player)))
(_ (scene-add-entity scene player)))
(scene-camera-target-set! scene 'player)))
update: (lambda (game dt)
(let* ((input (game-input game))
(scene (game-scene game))
(tm (scene-tilemap scene))
(player (car (scene-entities scene)))
(player (entity-set player #:vx
(cond
((input-held? input 'left) -3)
((input-held? input 'right) 3)
(else 0))))
(_ (when (and (input-pressed? input 'a)
(entity-ref player #:on-ground? #f))
(play-sound 'jump)))
(player (apply-jump player (input-pressed? input 'a)))
(player (apply-acceleration player))
(player (apply-gravity player))
(player (apply-velocity-x player))
(player (resolve-tile-collisions-x player tm))
(player (apply-velocity-y player))
(player (resolve-tile-collisions-y player tm))
(player (detect-on-solid player tm)))
(scene-entities-set! scene (list player))))))
(game-run! *game*)
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