(import srfi-64) (include "entity.scm") (include "tilemap.scm") (include "world.scm") (include "animation.scm") (import downstroke-entity downstroke-world downstroke-animation) (test-begin "animation") (test-group "frame->tile-id" (test-equal "first frame, frames (0)" 1 (frame->tile-id '(0) 0)) (test-equal "wraps around" 1 (frame->tile-id '(0 1) 2)) (test-equal "frame 1 of (27 28)" 29 (frame->tile-id '(27 28) 1))) (test-group "set-animation" (let ((entity (list #:type 'player #:anim-name 'idle #:anim-frame 5 #:anim-tick 8))) (test-equal "no-op if already active" entity (set-animation entity 'idle)) (let ((switched (set-animation entity 'walk))) (test-equal "switches anim-name" 'walk (entity-ref switched #:anim-name)) (test-equal "resets frame" 0 (entity-ref switched #:anim-frame)) (test-equal "resets tick" 0 (entity-ref switched #:anim-tick))))) (test-group "animate-entity" (let* ((anims '((walk . (#:frames (0 1) #:duration 4)))) (entity (list #:type 'player #:anim-name 'walk #:anim-frame 0 #:anim-tick 0)) (stepped (animate-entity entity anims))) (test-equal "increments tick" 1 (entity-ref stepped #:anim-tick)) (test-equal "sets tile-id on first tick" 1 (entity-ref stepped #:tile-id))) (let* ((anims '((walk . (#:frames (0 1) #:duration 2)))) (entity (list #:type 'player #:anim-name 'walk #:anim-frame 0 #:anim-tick 1)) (advanced (animate-entity entity anims))) (test-equal "advances frame when tick reaches duration" 1 (entity-ref advanced #:anim-frame)) (test-equal "resets tick on frame advance" 0 (entity-ref advanced #:anim-tick))) (let* ((entity (list #:type 'player))) (test-equal "unchanged entity without anim-name" entity (animate-entity entity '())))) (test-end "animation")