(module downstroke-entity * (import scheme (chicken base) (chicken keyword) (only srfi-1 fold)) ;; Entities = plists with shared keys (#:type, #:x, #:y, #:width, #:height, ...). (define (make-entity x y w h) (list #:type 'none #:x x #:y y #:width w #:height h)) (define (entity-ref entity key #!optional default) (get-keyword key entity (if (procedure? default) default (lambda () default)))) (define (entity-type entity) (entity-ref entity #:type #f)) (define (entity-set entity key val) (let ((cleaned (let loop ((lst entity) (acc '())) (if (null? lst) (reverse acc) (let ((k (car lst)) (v (cadr lst))) (if (eq? k key) (loop (cddr lst) acc) (loop (cddr lst) (cons v (cons k acc))))))))) (cons key (cons val cleaned)))) (define (entity-set-many entity pairs) (fold (lambda (pair working-ent) (entity-set working-ent (car pair) (if (list? (cdr pair)) (cadr pair) (cdr pair)))) entity pairs)) (define (entity-update entity key proc #!optional default) (entity-set entity key (proc (entity-ref entity key default)))) ;; #:skip-pipelines — list of symbols naming frame pipeline steps to skip for this ;; entity. Physics documents the built-in step names (see docs/physics.org). Other ;; subsystems (e.g. animation, rendering) may reserve additional symbols later and ;; use the same predicate and define-pipeline macro. (define (entity-skips-pipeline? entity step) (let ((skips (entity-ref entity #:skip-pipelines '()))) (and (pair? skips) (memq step skips)))) (define-syntax define-pipeline (syntax-rules () ((define-pipeline (identifier name) (scene entity dt) :guard guard (body ...)) (define (identifier scene entity dt) (if (or (not guard) (entity-skips-pipeline? entity (quote name))) entity (body ...)))) ((define-pipeline (identifier name) (scene entity dt) (body ...)) (define (identifier scene entity dt) (if (entity-skips-pipeline? entity (quote name)) entity (body ...)))))) ) ;; End of entity