(module downstroke-entity * (import scheme (chicken base) (chicken keyword) (only srfi-1 fold)) ;; Entities = plists with shared keys (#:type, #:x, #:y, #:width, #:height, ...). (define (entity-ref entity key #!optional default) (get-keyword key entity (if (procedure? default) default (lambda () default)))) (define (entity-type entity) (entity-ref entity #:type #f)) (define (entity-set entity key val) (let ((cleaned (let loop ((lst entity) (acc '())) (if (null? lst) (reverse acc) (let ((k (car lst)) (v (cadr lst))) (if (eq? k key) (loop (cddr lst) acc) (loop (cddr lst) (cons v (cons k acc))))))))) (cons key (cons val cleaned)))) (define (entity-update entity key proc #!optional default) (entity-set entity key (proc (entity-ref entity key default)))) ;; #:skip-pipelines — list of symbols naming frame pipeline steps to skip for this ;; entity. Physics documents the built-in step names (see docs/physics.org). Other ;; subsystems (e.g. animation, rendering) may reserve additional symbols later and ;; use the same predicate and define-pipeline macro. (define (entity-skips-pipeline? entity step) (let ((skips (entity-ref entity #:skip-pipelines '()))) (and (pair? skips) (memq step skips)))) ;; er-macro-transformer so (rename 'entity-skips-pipeline?) captures the ;; binding from THIS module — works across compiled unit boundaries. (define-syntax define-pipeline (er-macro-transformer (lambda (form rename _compare) (let* ((name-skip (cadr form)) (name (car name-skip)) (skip (cadr name-skip)) (formals (caddr form)) (f1 (car formals)) (body (cdddr form)) (%define (rename 'define)) (%if (rename 'if)) (%let (rename 'let)) (%quote (rename 'quote)) (%skip? (rename 'entity-skips-pipeline?))) `(,%define (,name ,@formals) (,%if (,%skip? ,f1 (,%quote ,skip)) ,f1 (,%let () ,@body))))))) (define (make-player-entity x y width height) (list #:type 'player #:x x #:y y #:width width #:height height #:vx 0 #:vy 0 #:gravity? #t #:on-ground? #f #:tile-id 29 #:input-map '((left . (-2 . 0)) (right . ( 2 . 0)) (down . ( 0 . 2))))) )