(import scheme (chicken base) (only srfi-1 iota map) (prefix sdl2 "sdl2:") (prefix sdl2-ttf "ttf:") (prefix sdl2-image "img:") downstroke-engine downstroke-world downstroke-tilemap downstroke-renderer downstroke-physics downstroke-entity downstroke-tween downstroke-scene-loader) ;; One row per easing symbol: #(entity tween left-x right-x ease-sym to-right?) (define *ease-cells* #f) (define *knock-ent* #f) (define *knock-tw* #f) (define *knock-cd* 0) (define +knock-skip+ '(jump acceleration gravity velocity-x velocity-y)) (define *ease-syms* '(linear quad-in quad-out quad-in-out cubic-in cubic-out cubic-in-out sine-in-out expo-in expo-out expo-in-out back-out)) (define *label-font* #f) (define *title-font* #f) (define +tile-ids+ '#(24 73 122 171 220)) (define (make-ease-cell ease-sym y tile-id) (let* ((left 20) (right (+ left 120)) (ent (list #:type 'tween-demo #:x left #:y y #:width 14 #:height 14 #:vx 0 #:vy 0 #:gravity? #f #:solid? #f #:tile-id tile-id)) (tw (make-tween ent props: `((#:x . ,right)) duration: 2600 ease: ease-sym))) (vector ent tw left right ease-sym #t))) (define (advance-ease-cell! cell dt) (let ((ent (vector-ref cell 0)) (tw (vector-ref cell 1)) (left (vector-ref cell 2)) (right (vector-ref cell 3)) (ease (vector-ref cell 4)) (to-right? (vector-ref cell 5))) (receive (tw2 ent2) (tween-step tw ent dt) (vector-set! cell 0 ent2) (cond ((tween-finished? tw2) (let* ((next-to-right? (not to-right?)) (target-x (if next-to-right? right left)) (tw3 (make-tween ent2 props: `((#:x . ,target-x)) duration: 2600 ease: ease))) (vector-set! cell 1 tw3) (vector-set! cell 5 next-to-right?))) (else (vector-set! cell 1 tw2)))))) (define (update-knockback! dt tm) (set! *knock-cd* (+ *knock-cd* dt)) (when (and *knock-ent* (not *knock-tw*) (>= *knock-cd* 3200)) (set! *knock-cd* 0) (let ((x (entity-ref *knock-ent* #:x 0))) (set! *knock-ent* (entity-set *knock-ent* #:skip-pipelines +knock-skip+)) (set! *knock-tw* (make-tween *knock-ent* props: `((#:x . ,(+ x 88))) duration: 650 ease: 'back-out on-complete: (lambda (e) (set! *knock-ent* (entity-set e #:skip-pipelines '()))))))) (when *knock-tw* (receive (t2 e2) (tween-step *knock-tw* *knock-ent* dt) (set! *knock-tw* (if (tween-finished? t2) #f t2)) (set! *knock-ent* e2))) (when *knock-ent* (set! *knock-ent* (let* ((e *knock-ent*) (e (apply-jump e #f)) (e (apply-acceleration e)) (e (apply-gravity e)) (e (apply-velocity-x e)) (e (resolve-tile-collisions-x e tm)) (e (apply-velocity-y e)) (e (resolve-tile-collisions-y e tm)) (e (detect-ground e tm))) e)))) (define (tweens-demo-render-labels! renderer) (let ((white (sdl2:make-color 255 255 255 255))) (draw-ui-text renderer *title-font* "Tween demo — easing rows + knockback / skip-pipelines" white 12 6) (draw-ui-text renderer *label-font* "Each box loops on X; bottom crate tweens right with physics integration skipped, tiles still collide." white 12 32) (do ((i 0 (+ i 1))) ((>= i (vector-length *ease-cells*))) (let* ((cell (vector-ref *ease-cells* i)) (ent (vector-ref cell 0)) (lab (symbol->string (vector-ref cell 4)))) (draw-ui-text renderer *label-font* lab white 158 (- (entity-ref ent #:y 0) 2)))))) (define *game* (make-game title: "Demo: Tweens" width: 640 height: 480 preload: (lambda (_game) (set! *title-font* (ttf:open-font "demo/assets/DejaVuSans.ttf" 22)) (set! *label-font* (ttf:open-font "demo/assets/DejaVuSans.ttf" 13))) create: (lambda (game) (let ((scene (game-load-scene! game "demo/assets/level-0.tmx"))) (set! *ease-cells* (list->vector (map (lambda (ease i) (make-ease-cell ease (+ 52 (* i 20)) (vector-ref +tile-ids+ (modulo i (vector-length +tile-ids+))))) *ease-syms* (iota (length *ease-syms*))))) (set! *knock-ent* (list #:type 'knock-crate #:x 200 #:y 80 #:width 18 #:height 18 #:vx 0 #:vy 0 #:gravity? #t #:on-ground? #f #:solid? #f #:tile-id 220)) (set! *knock-tw* #f) (set! *knock-cd* 2500) (scene-entities-set! scene (append (map (lambda (i) (vector-ref (vector-ref *ease-cells* i) 0)) (iota (vector-length *ease-cells*))) (list *knock-ent*))))) update: (lambda (game dt) (let* ((scene (game-scene game)) (tm (scene-tilemap scene))) (do ((i 0 (+ i 1))) ((>= i (vector-length *ease-cells*))) (advance-ease-cell! (vector-ref *ease-cells* i) dt)) (update-knockback! dt tm) (scene-entities-set! scene (append (map (lambda (i) (vector-ref (vector-ref *ease-cells* i) 0)) (iota (vector-length *ease-cells*))) (list *knock-ent*))))) render: (lambda (game) (tweens-demo-render-labels! (game-renderer game))))) (game-run! *game*)