(import scheme (chicken base) (prefix sdl2 "sdl2:") (prefix sdl2-ttf "ttf:") (prefix sdl2-image "img:") downstroke/engine downstroke/world downstroke/tilemap downstroke/renderer downstroke/input downstroke/physics downstroke/assets downstroke/entity downstroke/sound) (define *game* (make-game title: "Demo: Platformer" width: 600 height: 400 preload: (lambda (game) (init-audio!) (load-sounds! '((jump . "demo/assets/jump.wav"))) (game-asset-set! game 'tilemap (load-tilemap "demo/assets/level-0.tmx"))) create: (lambda (game) (let* ((tm (game-asset game 'tilemap)) (tex (sdl2:create-texture-from-surface (game-renderer game) (tileset-image (tilemap-tileset tm)))) (player (list #:type 'player #:x 100 #:y 50 #:width 16 #:height 16 #:vx 0 #:vy 0 #:gravity? #t #:on-ground? #f #:tile-id 1))) (game-scene-set! game (make-scene entities: (list player) tilemap: tm camera: (make-camera x: 0 y: 0) tileset-texture: tex)))) update: (lambda (game dt) (let* ((input (game-input game)) (scene (game-scene game)) (tm (scene-tilemap scene)) (player (car (scene-entities scene))) (player (entity-set player #:vx (cond ((input-held? input 'left) -3) ((input-held? input 'right) 3) (else 0)))) (_ (when (and (input-pressed? input 'a) (entity-ref player #:on-ground? #f)) (play-sound 'jump))) (player (apply-jump player (input-pressed? input 'a))) (player (apply-acceleration player)) (player (apply-gravity player)) (player (apply-velocity-x player)) (player (resolve-tile-collisions-x player tm)) (player (apply-velocity-y player)) (player (resolve-tile-collisions-y player tm)) (player (detect-ground player tm))) (let ((cam-x (max 0 (- (entity-ref player #:x 0) 300)))) (camera-x-set! (scene-camera scene) cam-x)) (scene-entities-set! scene (list player)))))) (game-run! *game*)